The Dresden Files > DFRPG Resource Collection

Generic NPCs

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KnightOrbis:
Here's a quick rundown

Alien
-sharp claws
-strong enough to break reinforced steel doors
-acid blood that explodes when they die
-spear-like tail that can go through metal
-hive mind of sorts
-can move on any surface; ceilings,walls
-night vision
-can sense other lifeforms
-secondary jaw that can shoot out from their primary ones.


Predator
-weapons; wristblades, plasma cannon, shurikens, razor whip, disc blade, retractable light throwing spear(primary weapon,and last resort near-nuclear power bomb)
-armor
-strong enough to rip through concrete walls with ease, can jump around twenty feet high and move and climb through dense jungle with incredible ease and speed (at least Superhuman Strength and possibly speed)
-tough enough to survive small arms fire without much trouble and being thrown through stone walls, and thick steel armor
-cloaking device
-they naturally see in infared
-masks with zoom, normal visible light,thermal, voice translater/recorder, and targeting for plasma cannon
-The Predator culture revolves around the hunting and stalking of dangerous lifeforms. After making a kill, a Predator typically skins or decapitates the carcass, converting it into a trophy. Headless, skinless carcasses are hung upside down, and skulls can be worn on belts if detached from the spine, or held aloft if still attached. Failure in a hunt results in the Predator involved committing an honorable suicide, they also won't hunt weak or unworthy quarry (young,sick,unarmed).
-wrist computer that can create holographic images, control predator technology.
-medical kits that are incredibly effective in healing.
-not used to human environment and after prolonged exposure to Earth's atmosphere they must use their mask's rebreather.

Sanctaphrax:
Xenomorph first.

I did this one entirely with canon Powers. If I were to use custom Powers, I might replace Claws with Potent Natural Weaponry. Then I'd drop the Strength to Inhuman.

I'd also consider adding Damage Shield to represent the acid blood.

Xenomorph (Chest Deep)

High Concept: Alien Monster
Other Aspects: Acid Blood, Weird-Ass Life Cycle, Hive Mind
Skills:
Superb: Fists, Athletics
Great: Intimidation, Stealth
Good: Endurance, Might
Fair: Survival, Alertness
Average: Conviction, Discipline
Powers:
Echoes Of The Beast [-1]
Spider Walk [-1]
Cloak Of Shadows [-1]
Claws [-1]
Supernatural Strength [-4]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (Fire, maybe also cold) [+3]
Total Refresh Cost:
-11
Refresh Total:
-3

Mr. Death:
I'd say make the catch fire. In the movies, it seems to be something that rates pretty effectively. Though Ash in the first movie speculates that it's extreme temperatures at either end, hot or cold.

Sanctaphrax:
As you can see, I took that suggestion. Thanks.

Now, Predator.

What do you think, KnightOrbis?

Predator (Submerged)

High Concept: Hunter Alien
Other Aspects: Code Of Honour, Incredible Technology, Inhuman Physiology
Skills:
Superb: Weapons
Great: Lore, Athletics, Survival
Good: Endurance, Alertness, Fists
Fair: Might, Stealth, Discipline
Average: Conviction, Presence, Intimidation
Stunts:
Sufficiently Advanced Technology (Lore): Use Lore to understand very advanced tech.
Tracker (Survival): Tracking is at +1 and is not modified by Investigation.
Powers:
Echoes Of The Beast [-1]
Supernatural Strength [-4]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (Unknown) [+0]
Incredible Technology [-2] (Ritual (Crafting) with a new name.)
Refinement [-3] (Giving extra items and machinery that's treated as a Crafting focus.)
Total Refresh Cost:
-16
Refresh Total:
-6

KnightOrbis:
Looks great, i like how you did the predator technology especially, i think with the xeno i also think i will use damage shield and natural weapons and reduce strength to inhuman

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