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Generic NPCs

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Sanctaphrax:
Suicide troops have no consequences, generally speaking.

Stats mostly look good, except for the stunt. I'm pretty sure that you can't accrue a penalty of more than -1 from supplemental movement. Also I find the two unrelated bonuses aesthetically displeasing. But whatever. These are complexity 12 to create, if I calculate correctly.

Locnil:

--- Quote from: Sanctaphrax on April 26, 2012, 08:28:33 AM ---Suicide troops have no consequences, generally speaking.
--- End quote ---
I'm sorry, I don't quite understand this. Could you elaborate?

--- Quote ---Stats mostly look good, except for the stunt. I'm pretty sure that you can't accrue a penalty of more than -1 from supplemental movement. Also I find the two unrelated bonuses aesthetically displeasing. But whatever. These are complexity 12 to create, if I calculate correctly.

--- End quote ---

IIRC you are correct about the supplemental movement penalties. And by complexity to create, would you be referring to your homebrew rules for summoning/creating things?

Sanctaphrax:
As a general rule, you need to matter in order to have consequences.

And yes, that's what I was talking about. These are for a game.

Belial666:
May I point out that the Hellhound has a stunt that reduces the penalties due to supplemental movement by -2? (indicating you can take more than one penalty to begin with). Also, several powers and/or stunts have more than one bonus that are mechanically unrelated but thematically connected.


PS:
I wasn't looking up your system when I built this version of the zergling. 12 shifts is fairly fast summoning though I'd have preferred 8 (for obvious reasons). As it is, Elena can summon a zergling per 4 exchanges using thaumaturgy or 1-2 zerglings per spell in "thaumaturgy as evocation". Assuming a scene is roughly 15 minutes, we're looking at 40 zerglings per hour, 300 per night, a bit over two million for a two-decade preparation.  :P

I think Kemmler must have done something similar for his world war preparations.

ways and means:

--- Quote from: Belial666 on April 26, 2012, 04:35:08 PM ---May I point out that the Hellhound has a stunt that reduces the penalties due to supplemental movement by -2? (indicating you can take more than one penalty to begin with). Also, several powers and/or stunts have more than one bonus that are mechanically unrelated but thematically connected.


PS:
I wasn't looking up your system when I built this version of the zergling. 12 shifts is fairly fast summoning though I'd have preferred 8 (for obvious reasons). As it is, Elena can summon a zergling per 4 exchanges using thaumaturgy or 1-2 zerglings per spell in "thaumaturgy as evocation". Assuming a scene is roughly 15 minutes, we're looking at 40 zerglings per hour, 300 per night, a bit over two million for a two-decade preparation.  :P

I think Kemmler must have done something similar for his world war preparations.

--- End quote ---

I generally assumed mass-production is more efficient than individual summoning or binding otherwise Binder is looking at hundreds of shift worth of rituals and Kemmler tens of thousands of shifts worth of rituals. 

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