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Sanctaphrax:
Looks good to me.

Belial666:
Zergling (Ankle Deep)

High Concept: Outsider cannon fodder
Other Aspects: Always Hungry, Razor Claws, Small and Fast
Stress: Physical OOO(OOOO) armor 2, Social OO, Mental OOO

Skills:
+3 Fists, Athletics
+2 Endurance, Alertness
+1 Conviction, Stealth

Stunts:
[-1] Swarm Rush: penalties due to supplemental movement to "fists" reduced by 1. If there are 5 or more
zerglings in a swarm, reduce them by an additional 1 and each zergling gets a +1 to their dodge defense.

Powers
[-1] Claws
[-4] Supernatural Toughness
[+2] The Catch: Powers of Faith
[+1] Feeding Dependency: meat

Total Refresh Cost:
-3

Mr. Death:
As I recall from the game, Fire was also very effective against the Zerg, so should be included in the catch.

Edit: Actually, come to think of it Zerglings were pretty fragile and expendable. I'm not sure they should have a Toughness power at all. Maybe Recovery instead?

Belial666:
Everything is relative. A zergling was expendable - they could still take several barrages from the 30th century heavy machineguns carried by terran marines and two of them could take on a marine - a highly trained guy in future tech powered armor.

Compared to low-power Dresden Files creatures, they're quite tough. Vs civilians without power armor or heavy weapons? One massacre coming up.

Locnil:
That might have been simply due to them taking all their consequences, as they were essentially suicide troops anyway.

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