The Dresden Files > DFRPG Resource Collection

Generic NPCs

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ways and means:
Clock Work Killers
High Concept: Magical Murderous Mechanical Monsters
Other Aspects: All Hail the Master, Yes My Lord, Death to Fleshies, Wound up to tight

Skills:
+4: Weapons, Athletics
+3: Alertness, Might
+2: Intimidation, Endurance
+1: Guns, Crafting 

Powers
Mechanical Marvel [-2]: Mechanical Marvels can function in most environments without a problem are immune to poison and do not need to breath. Mechanical Marvels do not recovery from consequences naturally and need to be repaired to work. But as all Mechanical Marvel parts are replaceable this means repairs can be quick and flawless.
Inhuman Strength [-2]
Inhuman Toughness [-2]

Stunts:
All Humans Must Die: +1 to weapons rolls against primitive Homo Sapiens   
Death to the Fleshy Ones: When using weapons to attack human add +2 stress
Gleeful Torturer: Add +2 to intimidation when you have opponents at your mercy.


 

Sanctaphrax:
I like these guys. Though I do wonder how Mechanical Marvel is different from Living Dead.

wyvern:
Looks like the big difference is ease / speed of repairs - though that could probably stand to be spelled out a little clearer, perhaps with specified time intervals for varying levels of consequence?

ways and means:
Well with living dead you can never fully repair an un-dead body you can just sew up the wounds whilst a mechanical marvel can be fully fixed in a much shorter time with less difficulty. As for how long this takes well there are no guide lines to how long un-dead repairs takes but assume that Mechanical Marvel takes 2-4 shifts on the time scale less than that. The idea being if a mechanical marvel loses an arm you just unscrew the arm from its socket and replace it with another one.

ways and means:
Black Chocobo (Waist Deep)

High Concept: Black Chocobo
Other Aspects: Always Hungry, Temperamental Loyalty , Fleet as the Wind, Monster Scaring, Flying Chocobo

Skills:
+5 Athletics, Intimidation
+4 Fists, Endurance
+3 Survival, Might
+2 Conviction Discipline
+1 Presence, Alertness

Powers
Mythic Speed [-6]
Wings [-1]

Total Refresh Cost:
-7

Refresh Total:
1

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