The Dresden Files > DFRPG Resource Collection

Generic NPCs

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Sanctaphrax:
Well, there are two reasons for the refresh levels. The first is that I don't see any reason to restrict them to NPCs. People can play at whatever power level they like. The second, and more important, reason is that I was under the impression that NPCs get fate points just like PCs. Is that incorrect?

Alright, that's it for soldiers. Next post will have a pickpocket, a handyman, and a bodyguard.

Officer (Chest Deep)

High Concept: Military Officer
Other Aspects: Cold Strategy, Military Efficiency, Rarely Gets His Hands Dirty, Knows A Little About A Lot
Skills:
Great: Presence, Contacts, Discipline
Good: Resources, Scholarship, Guns
Fair: Intimidation, Empathy, Alertness
Average: Endurance, Athletics, Conviction
Stunts:
I Got A Job To Do (Discipline): Use Discipline for the mental stress track.
Chain of Command (Contacts): +2 Contacts when dealing with other soldiers.
Military Scientist (Scholarship): +1 Scholarship for military theory, +2 for logistics.
Arsenal (Resources): +2 Resources to acquire weapons.
Leadership (Presence): +1 Presence and -1 time increment to lead.
Total Refresh Cost:
-3 (Pure Mortal)
Refresh Total:
5

Special Forces (Submerged)

High Concept: Badass Commando
Other Aspects: Incredibly Well Trained, All’s Fair In War, Unmatched Professionalism, Not Exactly A Social Butterfly
Skills:
Superb: Guns
Great: Alertness, Athletics, Fists
Good: Endurance, Stealth, Discipline
Fair: Survival, Might, Driving
Average: Conviction, Burglary, Scholarship
Stunts:
On My Toes (Alertness): +2 to initiative.
Target Rich Environment (Guns): +1 to Guns when outnumbered.
Reading The Line Of Fire (Athletics): +2 to dodge gun attacks.
Armed Arts (Fists): Wield trench knife and bayonet with Fists.
No Pain No Gain (Endurance): May take an additional physical consequence.
Sneak Attack (Stealth): +2 to stealth when using it to ambush.
Killer of Many (Guns): +2 stress on Guns attacks against pure mortals.
Total Refresh Cost:
-5 (Pure Mortal)
Refresh Total:
5


Senior Officer (Snorkelling)

High Concept: Leader of a Hundred Thousand Soldiers
Other Aspects: Desk Job, Power of the Army, God-Damn Politics, Too Old To Fight, either A Father To His Men or We Have Reserves
Skills:
Superb: Contacts, Presence
Great: Resources, Discipline, Intimidation
Good: Scholarship, Rapport, Empathy
Fair: Alertness, Endurance, Deceit
Average: Athletics, Investigation, Conviction
Stunts:
Force of Personality (Presence): Use Presence for the mental stress track.
Chain of Command (Contacts): +2 Contacts when dealing with other soldiers.
Military Scientist (Scholarship): +1 Scholarship for military theory, +2 for strategy.
Arsenal (Resources): +2 Resources to acquire weapons.
Improved Arsenal (Resources): Ignore all legal restrictions on weaponry.
Leadership (Presence): +1 Presence and -1 time increment to lead.
Excellent Speaker (Presence): +1 to public speaking, not modified by Performance.
The Boss (Contacts): Add a new trapping to Contacts. This trapping allows you to find obedient subordinates with a successful roll.
Black Ops Squads (Contacts): You may use Contacts to declare the presence of other soldiers.
Total Refresh Cost:
-7 (Pure Mortal)
Refresh Total:
6

Sanctaphrax:
Am I doing this right? Are these characters useful? I would appreciate feedback.
Next post will be about four Hydrophobes: a street punk, a sales associate, a trust fund brat, and a prostitute.

Pickpocket (Hydrophobe)

High Concept: Pickpocket
Other Aspects: Just A Kid, I'm Not A Bad Guy
Skills:
Good: Deceit
Fair: Burglary, Alertness
Average: Stealth, Athletics, Endurance
Stunts:
Pick-Pocket (Deceit): May use Deceit to pick pockets.
Blend Into The Crowd (Deceit): Use Deceit for Stealth checks when there's a crowd to hide in.
Thief's Retreat (Athletics): +2 to Athletics to escape a crime scene.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1

Handyman (Hydrophobe)

High Concept: Handyman
Other Aspects: Contract Worker, Not Necessarily Honest
Skills:
Good: Craftsmanship
Fair: Deceit, Burglary
Average: Might, Driving, Endurance
Stunts:
Craftsman (Craftsmanship): +2 to craftsmanship in specific field.
Total Refresh Cost:
+1 (Pure Mortal)
Refresh Total:
3

Bodyguard (Feet In The Water)

High Concept: Bodyguard
Other Aspects: No Sense of Humour, Good Under Pressure
Skills:
Great: Alertness
Good: Intimidation, Fists
Fair: Athletics, Guns, Endurance
Average: Investigation, Driving, Presence, Discipline
Stunts:
You Don't Want Any Of This (Intimidation): +2 to the Brush-Off trapping of Intimidation.
Protector (Alertness): +2 to perform blocks to protect another character.
On My Toes (Alertness): +2 to initiative.
Nasty Infighter (Fists): Use Fists to grapple.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
4

deathwombat:
I still like it!

Sanctaphrax:
And I hope you continue to like it. If you have any contributions or requests, please don't hesitate to post them.

Assuming I don't get any requests, the plan is to put up nine On The Beach Pure Mortals (a thief, a samurai, a scientist, a cowboy, a musician, a chauffeur, a psychiatrist, a hoplite, and a mounted knight) next post and then move on to supernaturals. I'll probably start with Emissaries Of Power and move on to do the White Council and Paranet.

You may have noticed that the list of mortals to be done has increased in size. This is because, after posting, I came up with a number of ideas that I wanted to cover before moving past Pure Mortals.

Sales Associate (Hydrophobe)

High Concept: That Guy Behind The Store Counter
Other Aspects: The Customer Is Always Right, Probably A Really Boring Person
Skills:
Fair: Rapport, Deceit, Discipline
Average: Resources, Presence, Empathy, Driving
Stunts:
Calm Blue Ocean (Discipline): +2 to Discipline to control emotions.
Salesmanship (Rapport/Deceit): Pick Rapport or Deceit. Get +2 to that skill when using it to sell something.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Street Thug (Hydrophobe)

High Concept: Random Mugger
Other Aspects: Tough Guy Act, Street Trash
Skills:
Good: Weapons
Fair: Intimidation, Athletics
Average: Endurance, Alertness, Stealth
Stunts:
That Ain't A Knife... (Intimidation): +2 to Intimidation while holding a weapon.
This Is A Knife! (Weapons): Inflict 2 additional stress with knife attacks.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Prostitute (Hydrophobe)

High Concept: Hooker
Other Aspects: Steetwalker, Drug Addiction, Crappy Life
Skills:
Fair: Rapport, Deceit, Contacts
Average: Endurance, Presence, Survival, Alertness
Stunts:
Sex Appeal (Rapport): +2 to Rapport when using it to seduce.
Urban Survivalist (Survival): +1 to Survival in cities, may use all survival trappings in cities.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Trust Fund Brat (Hydrophobe)

High Concept: Trust Fund Brat
Other Aspects: Do You Know Who My Father Is?, No Idea How To Take Care Of Himself, Slacker, Spoiled Rotten
Skills:
Good: Resources
Fair: Contacts
Average: Scholarship, Empathy, Rapport, Deceit, Performance
Stunts:
Windfall (Resources): Spend a fate point for +4 to Resources for one check.
Lush Lifestyle (Resources): You may be assumed to have items that cost up to your resources.
In Over My Head (Contacts): +2 to Contacts when seeking advice or assistance.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1

mostlyawake:
Thanks for doing all of this.  When you're done, if it's cool, I'll print it off and keep it for insta-npcs.

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