The Dresden Files > DFRPG Resource Collection
Generic NPCs
adgramaine:
I like the work you've done, but if I might make a comment or two:
The Refresh level difference between OTB and Snorkeling is pretty steep. You might consider bridging the two levels with a middle ground.
Also, when presenting these 'templates', you might present a few different 'packages' offering different stunts for the concept. An example could be a Soldier who was a sniper versus a Soldier who was a humvee gunner. The skills themselves might not need to be adjusted, but each concept having a few quick build options would save a lot of GMs a hell of a lot of time.
Keep up the work at any rate! I'd vote for this to be sticky'ed.
Sanctaphrax:
Change of plans. Turns out I have way more ideas for Pure Mortals than I thought, and not all of them are On The Beach. So this post took a little longer than I expected. As for what others have said:
1. Of course you can print this off. Once you put it online you lose the right to complain about stuff like that. But thanks for asking.
2. I'd be alright with getting this thread stickied, but I don't know how.
3. I'm not sure exactly what you mean about the power level. I do use the basic power levels presented for PCs in the core book, you know. Sorry if that was unclear.
4. Expect variations on characters starting soon.
Musician (Hydrophobe)
High Concept: Club Musician
Other Aspects: Never Made It Big, My Own Sound
Skills:
Good: Performance
Fair: Presence
Average: Contacts, Resources, Endurance, Rapport, Empathy
Stunts:
Musician (Performance): Pick an instrument and a genre. +1 to each.
Working Artist (Performance): Use Performance to determine Lifestyle.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Taxi Driver (Hydrophobe)
High Concept: Taxi Driver
Other Aspects: You Meet The Weirdest People In This Job
Skills:
Good: Driving
Fair: Alertness
Average: Contacts, Resources, Investigation, Endurance, Scholarship
Stunts:
City Driver (Driving): +1 to Driving in cities and ignore 1 point of difficulty increases due to traffic.
Like The Back Of My Hand (Driving): +2 to Navigation.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Psychiatrist (On The Beach)
High Concept: Shrink
Other Aspects: Tell Me What You Feel, I Know What You Need
Skills:
Good: Empathy, Scholarship
Fair: Rapport, Presence, Deceit
Average: Resources, Contacts, Intimidation
Stunts:
Counselor (Empathy): May use empathy to justify recovery from consequences.
Doctor (Scholarship): +1 to psychology, +2 to psychotherapy.
Tell Me About Yourself (Rapport): +2 to Chit-Chat, only in one on one talk.
Read You Like A Book (Empathy): +2 to Reading People.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
2
Cowboy (On The Beach)
High Concept: Cowboy
Other Aspects: Tough Life, Animal Lover
Skills:
Good: Guns, Survival
Fair: Intimidation, Endurance, Athletics
Average: Fists, Might, Alertness
Stunts:
Animal Handler (Survival): +1 to handle animals, +2 to handle cows.
Rider (Survival): +2 to ride.
Lasso (Weapons): May use the Weapons skill and a lasso to make manoeuvres and grapple with a 1 zone range.
Master Of The Lasso (Guns): Use Guns +1 instead of Weapons for using a lasso.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
2
Knight (On The Beach)
High Concept: Hedge Knight
Other Aspects: Not All That Honourable
Skills:
Good: Weapons, Endurance
Fair: Survival, Resources, Athletics
Average: Alertness, Might, Conviction
Stunts:
Animal Handler (Survival): +2 to ride.
Mounted Combat (Weapons): +1 to Weapons while mounted.
Shield Carrier (Weapons): +1 to armour while carrying a shield.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3
Samurai (Feet In The Water)
High Concept: Samurai
Other Aspects: Bushido, Pen And Sword, Not As Honourable Or As Badass As You Would Expect
Skills:
Great: Weapons
Good: Bows, Endurance
Fair: Performance, Athletics
Average: Presence, Alertness, Might, Conviction, Discipline, Scholarship,
Stunts:
Off Hand Weapon Training (Weapons): When using two weapons add half of second weapon’s rating to total weapon rating.
Quick Draw (Weapons): No penalty to draw weapon as supplemental action, +1 to tests involving speed of draw.
Iaijutsu (Weapons): First sword attack of scene gets +1 and inflicts 2 extra stress.
Pen And Sword (Performance): +1 to poetry, +1 to traditional Japanese art.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
4
Hoplite (On The Beach)
High Concept: Ancient Greek Infantry
Other Aspects: Fights In Formation
Skills:
Good: Weapons, Endurance
Fair: Athletics, Craftsmanship, Alertness
Average: Fists, Discipline, Contacts
Stunts:
Shield Carrier (Weapons): +1 to armour while carrying a shield.
Phalanx Fighting (Weapons): +1 to the armour of two allies in the zone who have this stunt when you make a full defence with a shield.
Excellent Formation (Weapons): Replace the defence and armour of two allies in the zone who have this stunt with your own when you make a full defence with a shield.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3
Scientist (On The Beach)
High Concept: Scientist
Other Aspects: Experimenter, Scientific Method
Skills:
Good: Scholarship
Fair: Contacts, Investigation, Resources, Deceit
Average: Presence, Conviction, Craftsmanship, Alertness
Stunts:
Scientist (Scholarship): +1 to field, +2 to specialty.
Data Manipulation (Deceit): +2 to mislead people using scientific data.
Experimenter (Scholarship): May use scholarship to carry out full scientific experiments.
Lab Access (Resources): Access to, but not ownership of, a Superb scientific facility and library.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
2
Thief (On The Beach)
High Concept: Burglar
Other Aspects: No Choirboy But Also No Monster
Skills:
Good: Burglary, Stealth
Fair: Alertness, Deceit, Guns
Average: Contacts, Intimidation, Athletics
Stunts:
Safecracker (Burglary): Lockpicking is two steps faster.
The Big Picture (Burglary): Define an extra aspect when casing a building.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
4
Athlete (On The Beach)
High Concept: College Level Athlete
Other Aspects: Serious Competitor, Dreams Of Glory
Skills:
Good: Athletics, Endurance
Fair: Fists, Alertness, Might
Average: Presence, Scholarship, Conviction
Stunts:
Sportsman (Athletics): Pick a sport. +2 to Athletics to play that sport.
Tireless (Endurance): Endurance counts as fantastic when modifying other skills.
Ball Toss (Athletics): Use Athletics for thrown weapons.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3
Wrestler (On The Beach)
High Concept: Pro Wrestler
Other Aspects: Showman, Can Actually Fight
Skills:
Good: Might, Performance
Fair: Deceit, Athletics, Fists
Average: Endurance, Presence, Discipline
Stunts:
Wrestler (Might): +1 to Might when using it to grapple.
The Complete Showman (Performance): +2 to any skill being used to modify Performance.
Folding Chair (Might): May use Might to wield improvised weapons.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3
Actor (On The Beach)
High Concept: Actor
Other Aspects: One Thousand Faces, Artistic Temperament
Skills:
Good: Deceit, Performance
Fair: Presence, Rapport
Average: Empathy, Driving, Endurance, Conviction, Contacts
Stunts:
Makeup Artist (Deceit): +2 to disguises.
Impersonator (Performance): May use either Performance or Deceit to impersonate, both at +1.
Pointed Performance (Performance): May use Performance to place specific aspects on a scene.
Working Artist (Performance): Use Performance to determine Lifestyle.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
2
Hacker (Hydrophobe)
High Concept: Computer Hacker
Other Aspects: All Your Base Are Belong To Us
Skills:
Good: Scholarship
Fair: Investigation
Average: Alertness, Contacts, Burglary, Discipline, Conviction
Stunts:
Computer Scientist (Scholarship): +2 to the Computer Use trapping of scholarship.
Programmer (Scholarship): May use scholarship to write programs, decrypt data, etc.
Cracker (Scholarship): May use Scholarship instead of Burglary to defeat computerized security.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1
Sniper (Feet In The Water)
High Concept: Killer For Hire
Other Aspects: If You’re In A Fair Fight Your Tactics Suck, No Morals
Skills:
Great: Guns
Good: Stealth, Alertness
Fair: Driving, Contacts, Athletics
Average: Endurance, Resources, Weapons, Burglary
Stunts:
Sniper (Guns): No range penalty if you get a chance to set up properly.
Long Range Combat (Guns): +1 to Guns attacks 2+ zones away.
Backstab (Weapons): Spend a fate point to do 4 extra stress to an unknowing target.
Sneak Attack (Stealth): +2 Stealth for ambushing.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
4
Hustler (Feet In The Water)
High Concept: Con Man
Other Aspects: Charming, Trail Of Broken Promises
Skills:
Great: Deceit
Good: Rapport, Contacts
Fair: Alertness, Intimidation, Stealth
Average: Burglary, Resources, Presence, Empathy
Stunts:
Study The Mark (Deceit): Use Deceit to read people you’re trying to con.
Takes One To Know One (Deceit): Use Deceit to notice lies.
Shield Of Lies (Deceit): Deceit determines the social stress track.
Con Man (Deceit): +2 to Deceit when trying to convince someone to give you money.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
4
Sanctaphrax:
Hunter (On The Beach)
High Concept: Hunter
Other Aspects: Apex Predator
Skills:
Good: Survival, Guns
Fair: Alertness, Stealth, Investigation
Average: Endurance, Might, Athletics
Stunts:
Killer of Animals (Guns): All attacks with Guns inflict 2 additional stress to mundane animals.
Hunter (Survival): +2 to track.
Outdoorsman (Survival): Survival complements Stealth and Investigation in the wilderness.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3
Martial Artist (On The Beach)
High Concept: Martial Artist
Other Aspects: Trained Body And Spirit, Not A Street Fighter
Skills:
Good: Fists, Discipline
Fair: Athletics, Alertness, Endurance
Average: Might, Conviction, Contacts
Stunts:
Patterns (Fists): Use Fists instead of Performance to perform martial arts displays.
Competition Fighting (Fists): +1 to Fists as long as you aren't in a real fight.
Board Breaking (Fists): Use Fists to break stuff.
Martial Artist (Fists): Use Fists to make declarations and assessments about fighting.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
2
Priest (On The Beach)
High Concept: Priest
Other Aspects: No Hypocrite, A Friend To The Faithful
Skills:
Good: Conviction, Empathy
Fair: Presence, Rapport, Contacts
Average: Resources, Lore, Scholarship
Stunts:
Sermonize (Conviction): You may use Conviction, unmodified, to give sermons and speeches.
Confessor (Empathy): Justify recovery from social or mental consequences with Empathy.
Religious Studies (Scholarship): +1 to Lore and Scholarship concerning religion.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3
Sanctaphrax:
I promised alternate versions of the mortal NPCs, but I'm not really sure what people want. So I'm just going to make a few suggestions, and let people make requests if there's anything more that they want.
The Senior Officer could be a high level politician with a few basic stunt changes. The Hunter could have Strip The Flesh instead of Outdoorsman. If the Hunter used Bows instead of Guns he'd be a savage tribesman. The Schoolteacher could be a lawyer if you just changed the stunts. The Hoplite could be any ancient infantryman. The Wrestler could be a bodybuilder. The Musician could be any kind of artist. The Handyman could be an unusual burglar. The Street Thug could be a serial killer, but only if he had enough stunts to take him into negative refresh.
If you want actual stats you'll have to ask for them.
Once this is done, I'll be starting Emissaries of Power. I plan to do one for each power level, and I have a pretty good idea of what they're going to look like. That is, unless someone chimes in with a request.
Sinister:
these are comming in handy, thanks!
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