The Dresden Files > DFRPG Resource Collection
Generic NPCs
zaczane:
--- Quote from: BumblingBear on May 02, 2011, 02:38:08 PM ---Zaczane, I don't think you understand the general tone in response to some of your posts.
This isn't about which plot device is better. It's about the lack of any need to stat out a plot device - because they're pretty much un-stattable. Plus, you don't need stats because you can make them do whatever you want.
Does this make sense?
--- End quote ---
k bud thanks for trying to make me feel stupid but i'm not. i purly made this NPC/plot device is because i wanted to. the other thing is that he is like the joker in dc comic's batman stories. he never directly fights batman unless absolutely necessary and even though there have been multiple time he could kill batman he doesn't cause he loves to see the world F@#king burn.
zaczane:
--- Quote from: devonapple on May 02, 2011, 06:13:51 PM ---Exactly. DFRPG isn't a simulation-based combat game (much to the disappointment of some). I mean, it's easy enough to cobble together a pile of Powers and see what sort of a cinematic conflict one can create, and that can be fun for awhile, but the real meat of the FATE system is in the stories you create. Powers are - when you break it down - simply a set of prescribed methods for affecting the story.
Making NPCs with ALL the Powers isn't a challenge. Making the PCs cringe whenever they hear his name or his voice is the real objective. And you don't simply do that by mopping the floor with them in a stand-up conflict. You get that by mopping the floor with their hopes and dreams. For just 15 Refresh you can build an overpowered Warlock who can do as much damage as this guy, run roughshod over all the PCs' lives, exploit and ruin all of their meaningful relationships, and generally make the game a real challenge for them. He may not be able to automatically bend the Outer Gates open, but he could try, and try his darnedest to feed the PCs to his Old One Masters. And the PCs will fight him over it, and hopefully win.
The GM's ability to make a bigger badass has never been in question. It's what the GM can do with that badass that matters.
--- End quote ---
i understand how to GM i'm not a total noob here guys maybe to this forum but not Gaming. of corse i could do that with a 15 refresh character but its more fun to have a base from which you conflict comes from. then i can establish enemies from him and
zaczane:
k ive said my part now i don't care what you have to say i declar debate over my character over just get the thread back on track
BumblingBear:
--- Quote from: zaczane on May 03, 2011, 01:47:40 AM ---k ive said my part now i don't care what you have to say i declar debate over my character over just get the thread back on track
--- End quote ---
These post are extremely annoying and hard to read.
I say that with love.
Silverblaze:
Requests for: Sanctaphrax
New York city firefighter
LAPD police
armchair general (miniature gamer obsessed with tactics and history)
army special forces operative
MI6 agent (james bond rip off)
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