The Dresden Files > DFRPG Resource Collection
Generic NPCs
devonapple:
--- Quote from: zaczane on May 01, 2011, 02:28:34 PM ---also it fine that u stay out of the debate but you could at least acknowledge that the Almighty stats are kinda funny ;D
--- End quote ---
What's the debate about?
zaczane:
how the supernatural heavyweight i created isn't better than mab or some of the other heavyweights but he is except the almighty of course. the reason is because first he has a F#@king lot of refresh but his skills are also really high so mab and the others would have to pass and him to fail for them to beat his skill
BumblingBear:
Zaczane, I don't think you understand the general tone in response to some of your posts.
This isn't about which plot device is better. It's about the lack of any need to stat out a plot device - because they're pretty much un-stattable. Plus, you don't need stats because you can make them do whatever you want.
Does this make sense?
devonapple:
--- Quote from: BumblingBear on May 02, 2011, 02:38:08 PM ---This isn't about which plot device is better. It's about the lack of any need to stat out a plot device - because they're pretty much un-stattable.
--- End quote ---
Exactly. DFRPG isn't a simulation-based combat game (much to the disappointment of some). I mean, it's easy enough to cobble together a pile of Powers and see what sort of a cinematic conflict one can create, and that can be fun for awhile, but the real meat of the FATE system is in the stories you create. Powers are - when you break it down - simply a set of prescribed methods for affecting the story.
Making NPCs with ALL the Powers isn't a challenge. Making the PCs cringe whenever they hear his name or his voice is the real objective. And you don't simply do that by mopping the floor with them in a stand-up conflict. You get that by mopping the floor with their hopes and dreams. For just 15 Refresh you can build an overpowered Warlock who can do as much damage as this guy, run roughshod over all the PCs' lives, exploit and ruin all of their meaningful relationships, and generally make the game a real challenge for them. He may not be able to automatically bend the Outer Gates open, but he could try, and try his darnedest to feed the PCs to his Old One Masters. And the PCs will fight him over it, and hopefully win.
The GM's ability to make a bigger badass has never been in question. It's what the GM can do with that badass that matters.
Silverblaze:
--- Quote from: devonapple on May 02, 2011, 06:13:51 PM ---Exactly. DFRPG isn't a simulation-based combat game (much to the disappointment of some). I mean, it's easy enough to cobble together a pile of Powers and see what sort of a cinematic conflict one can create, and that can be fun for awhile, but the real meat of the FATE system is in the stories you create. Powers are - when you break it down - simply a set of prescribed methods for affecting the story.
Making NPCs with ALL the Powers isn't a challenge. Making the PCs cringe whenever they hear his name or his voice is the real objective. And you don't simply do that by mopping the floor with them in a stand-up conflict. You get that by mopping the floor with their hopes and dreams. For just 15 Refresh you can build an overpowered Warlock who can do as much damage as this guy, run roughshod over all the PCs' lives, exploit and ruin all of their meaningful relationships, and generally make the game a real challenge for them. He may not be able to automatically bend the Outer Gates open, but he could try, and try his darnedest to feed the PCs to his Old One Masters. And the PCs will fight him over it, and hopefully win.
The GM's ability to make a bigger badass has never been in question. It's what the GM can do with that badass that matters.
--- End quote ---
Well said.
It isn't about winning or crushing the PC's, that's easy. GM's/players with that mentality I tend to avoid or openly, publicly,and personally mock...just not on forums where I can get banned and stuff.
There are some systems where stacking and munchkining is rewarded and to some extent, it is true with any system this one included. Though the stories are far more important, otherwise this setting wouldn't be nearly as ideal as some others. People obviously like the fictional world.
EDIT: Thread derailed much?
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