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Generic NPCs

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Sanctaphrax:
Kelpie (Feet In The Water)

High Concept: Aquatic Faerie Horse-Monster
Other Aspects: Controlled By The Bridle, The Rider Gets Eaten, Hide Like Glue
Skills:
Great: Might, Deceit
Good: Athletics, Endurance
Fair: Fists, Alertness
Average: Survival, Presence
Stunts:
Illusion Of Grandeur (Deceit): May use Deceit instead of Rapport to make a first impression.
Powers:
Aquatic [-1]
Echoes Of The Beast (horse) [-1]
Glamours [-2]
Incite Emotion (desire to ride the kelpie) [-1]
At Range [-1]
Lasting Emotion [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
The Catch (cold iron) [+1]
Total Refresh Cost:
-12
Refresh Total:
-6

Sanctaphrax:
Turns out that the mythological Rakshasa and the Dungeons and Dragons one are totally different. So I'm statting them up seperately.

D&D-Style Rakshasa (Chest Deep)

High Concept: Rakshasa
Other Aspects: Hands On Backward, Physical Combat Is Ignoble
Skills:
Great: Deceit, Discipline, Lore
Good: Alertness, Conviction, Fists
Fair: Endurance, Performance, Athletics
Average: Investigation, Performance, Empathy
Stunts:
Spell Resistance (Endurance): Armour 1 against magic, stacks with Supernatural Toughness.
Master Of Disguise (Deceit): +2 to to Deceit when using it for disguises and impersonation.
Powers:
Claws [-1]
Supernatural Senses (darkvision, mind reading) [-2]
Evocation [-3]
Thaumaturgy [-3]
Refinement [-1]
Supernatural Toughness [-4]
The Catch (blessed crossbow bolts) [+2]
Magic:
Evocation (Fire, Earth, Spirit): +1 spirit control, +2 spirit power
Thaumaturgy: +1 illusion complexity
Foci: Staff (+1 offensive and defensive spirit power and control)
Total Refresh Cost:
-15
Refresh Total:
-7

Belial666:
Shadowspawn (Submerged)

High Concept: Spirit From the Void
Other Aspects: Outsider Scout, Elrditch Horror, Alien Mind
Skills:
Superb: Intimidate, Stealth
Great: Conviction, Discipline
Good: Endurance, Athletics
Fair: Alertness, Lore
Average: Survival, Burglary
Stunts:
Swift and Silent (Athletics): may move +2 zones without penalties as a supplemental action.
Powers:
Alien Mind [-1]  shadowspawn cannot sense emotions and visual illusions - since this is a beneficial "sense" it is priced as a level 1 supernatural sense.
Spirit Form [-3]
Cloak of Shadows [-1]
Touch of Madness [-3]  (like Incite Fear with Potent and Lasting upgrades - causes madness instead)
Spiritual Evisceration [-1]  (extra effect for touch of madness - in mindless creatures, attacks drain energy from the animating spirit instead of causing madness)
Tactile Telekinesis [-1]  shadowspawn can perform physical maneuvers and blocks at conviction+2
Supernatural Toughness [-4]
Living Nightmare [-1] (like living dead - catch is faith powers and banishment)
The Catch (Gold and Powers of Faith) [+3]
Total Refresh Cost:
-13
Refresh Total:
-3


Lesser Shoggoth (Submerged)

High Concept: Formless Horror
Other Aspects: Outsider Worker, Agressively Omnivorous
Skills:
Superb: Fists, Endurance
Great: Intimidate, Might
Good: Craftmanship, Conviction
Fair: Alertness, Lore, Athletics
Average: Survival, Stealth, Discipline
Stunts:
Disintegration Finesse (Craftmanship): +3 to craftmanship rolls when using Disintegrating Touch to shape inorganic material.
Powers:
Amorphous Form [-2] a shoggoth can reshape itself to fit through even tiny holes or crawl over most surfaces. It takes 2 less stress from extra shifts.
Disintegrating Touch [-2] a shoggoth's fist attacks and grapples are weapon 2 and ignore up to 2 points of armor. For the purposes of catches, extra damage is acid.
Inhuman Strength [-2]
Flesh-eater [-1]  this works exactly like blood-drinker only it applies to eating living matter
Mythic Toughness [-6]
Living Nightmare [-1] (like living dead - catch is faith powers and banishment)
The Catch (Electricity) [+3]
Unstoppable [-1]  a shoggoth's form can absorb most attacks. Against physical and mental attacks and maneuvers, a shoggoth uses endurance as its defense skill
Total Refresh Cost:
-13
Refresh Total:
-3

Sanctaphrax:
Looks good, Belial. Thanks for explaining the powers so completely.

Incidentally, I forgot the Aspects for the D&D-Style Rakshasa. I'm correcting that now.

Sanctaphrax:
The mythological descriptions of Rakshasa are too varied for a single stat block. Some accounts say that they are capable of shapeshifting and possession, but I've chosen to ignore them for the purposes of this character. I may decide to make a third Rakshasa someday, though.

Mythological Rakshasa (Chest Deep)

High Concept: Rakshasa
Other Aspects: Cannibal, Any Form Imaginable, either Reincarnation Of A Wicked Spirit OR Spawn Of God's Left Foot
Skills:
Great: Discipline, Fists, Lore
Good: Endurance, Conviction, Athletics
Fair: Alertness, Might, Deceit
Average: Stealth, Survival, Intimidation
Powers:
Venomous Claws [-3]
Inhuman Toughness [-2]
The Catch (Holy stuff, sunlight) [+1]
Blood Drinker [-1]
Feeding Dependency (spoiled food and human flesh) [+1] affecting:
Glamours [-2]
Thaumaturgy [-3]
Magic:
Thaumaturgy: +1 curse complexity
Foci: Ring (+1 curse complexity and control)
Total Refresh Cost:
-9
Refresh Total:
-1

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