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Generic NPCs

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Sanctaphrax:
Fomor Lord (In A Submarine)

High Concept: Fomor Lord
Other Aspects: More Fish Than Man, May Once Have Been Human, Never Leaves The Ocean Deeps
Skills:
Fantastic: Lore, Discipline
Superb: Presence, Conviction
Great: Resources, Intimidation
Good: Endurance, Might, Athletics
Fair: Alertness, Weapons, Survival
Average: Deceit, Empathy, Fists
Stunts:
Fomor Resources (Resources): May take a point of sponsor debt for +4 to a Resources roll that directly benefits Fomorkind.
The Boss (Contacts): May use Contacts to hire people.
Minions (Contacts): May use Contacts to declare the presence of lesser Fomors.
Fomor Contacts (Lore): May use Lore instead of Contacts to deal with other Fomors.
Powers:
Aquatic [-1]
Not Amphibious [+1]
Echoes Of The Beast [-1] Gives sonar, +1 to Alertness underwater, and the ability to talk to fish.
Fomor Magic [-0] Spellcasting requires nearby water rather than being prevented by it.
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Refinement [-7]
Supernatural Strength [-4]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (unknown) [+0]
Magic:
Evocation (Earth, Spirit, Water): +1 spirit control, +2 spirit power, +3 water control, +4 water power
Thaumaturgy: +1 crafting frequency, +2 Fomor magic control, +3 Fomor magic complexity
Foci: Throne Of Pearls (+2 Fomor magic complexity)
Enchanted Items: 4 potion slots (strength 6, 2 uses/session)
Total Refresh Cost:
-29
Refresh Total:
-8

Sanctaphrax:
King Corb (Deep One)

High Concept: King Of The Fomors
Other Aspects: More Fish Than Man, May Once Have Been Human, Never Leaves His Throne Room, King Of All That Lies Beneath The Waves, The Throne Of Leviathan
Skills:
Epic: Lore, Resources
Fantastic: Conviction, Discipline
Superb: Presence, Intimidation
Great: Might, Athletics
Good: Endurance, Empathy, Deceit
Fair: Alertness, Fists, Survival, Weapons
Average: Scholarship, Investigation, Stealth
Stunts:
Fomor Resources (Resources): +2 to Resources as long as he is able to draw upon the wealth of Fomorkind in general.
The Boss (Contacts): May use Contacts to hire people.
Minions (Contacts): May use Contacts to declare the presence of lesser Fomors.
Fomor King (Lore): May use Lore instead of Contacts to deal with other Fomors.
Powers:
Aquatic [-1]
Not Amphibious [+1]
Echoes Of The Beast [-1] Gives sonar, +1 to Alertness underwater, and the ability to talk to fish.
Fomor Magic [-0] Spellcasting requires nearby water rather than being prevented by it.
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Refinement [-16]
Mythic Strength [-6]
Supernatural Speed [-4]
Supernatural Toughness [-4]
Inhuman Recovery [-2]
The Catch (unknown) [+0]
Item Of Power (Throne Of Leviathan) [+2] granting:
Supernatural Sense [-3] (may project senses an essentially unlimited distance through water)
Demense [-1] (throne room at the bottom of the ocean)
Magic:
Evocation (Earth, Spirit, Water): +1 spirit control, +2 spirit power, +3 water control, +4 water power
Thaumaturgy: +1 crafting power, +2 crafting frequency, +3 Fomor magic control, +4 Fomor magic complexity
Foci: Orb Of The Seas (+2 offensive and defensive water power), Staff Of The Seas (+3 offensive and defensive water control), Crown Of Coral (+4 Fomor magic complexity)
Enchanted Items: 8 potion slots (strength 8, 3 uses/session)
Total Refresh Cost:
-47
Refresh Total:
-9

Sanctaphrax:
Now that I'm done with the Fomors, I'm going to be completing a few more requests from cgodfrey, who is rapidly becoming my main source of inspiration. The current line-up is: Aztec Shaman, Kelpie (two versions), Rakshasa, Leviathan.

Concerning King Corb: the Throne Of Leviathan is not supported by anything from the books. I thought that King Corb was boring and decided that he needed an IoP, so I threw it in. Remember: there's no evidence that he doesn't have something like that.

Sanctaphrax:
Aztec Shaman (Chest Deep)

High Concept: Aztec Shaman
Other Aspects: Blood Mage, Shapeshifter, Obsidian-Spiked War Club
Skills (Human Form):
Superb: Lore
Great: Weapons
Good: Endurance, Conviction, Discipline
Fair: Alertness, Athletics, Resources, Presence
Average: Survival, Contacts, Intimidation, Might
Skills (Panther Form):
Superb: Fists, Stealth
Great: Alertness, Athletics
Good: Endurance, Might
Fair: Survival, Investigation
Average: Conviction, Intimidation
Skills (Eagle Form):
Superb: Athletics, Alertness
Great: Investigation, Survival
Good: Fists, Endurance
Fair: Stealth, Lore
Average: Presence, Intimidation
Stunts:
Master Of Ceremonies (Lore): Use Lore instead of Performance to perform ceremonies related to Aztec religion.
Powers:
Thaumaturgy [-3]
Refinement [-2]
Lawbreaker (First) [-2]
Blood Drinker [-1]
Echoes Of The Beast [-1]
Beast Change (eagle) [-1]
Beast Change (panther) [-1]
Human Form [+1] affecting:
Inhuman Speed [-2]
Claws [-1]
Human/Panther Form [+0] affecting:
Wings [-1]
Human/Eagle Form [+0] affecting:
Inhuman Strength [-2]
Magic:
Thaumaturgy: +1 biomancy control, +2 blood magic complexity
Foci: Catoptromancy Mirrors (+1 divination complexity), Ritual Knife (+1 blood magic complexity)
Enchanted Items: Macuahuitl (Weapon 3 normally, Weapon 5 once/session), 1 potion slot (strength 5)
Total Refresh Cost:
-17
Refresh Total:
-9

Sanctaphrax:
Kelpie (On The Beach)

High Concept: Seaweed Faerie
Other Aspects: Part Of The Environment, Vaguely Humanoid
Skills:
Good: Might, Fists
Fair: Endurance, Athletics, Alertness
Average: Lore, Survival, Stealth
Stunts:
Made Of Seaweed (Stealth): +2 to hide underwater.
Powers:
Aquatic [-1]
Long Reach [-1] (May make melee attacks and grapples from a zone away)
Inhuman Recovery [-2]
The Catch (cold iron) [+1]
Total Refresh Cost:
-4
Refresh Total:
0

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