The Dresden Files > DFRPG Resource Collection
Custom Power List
Locnil:
It certainly goes for a "pulpier, kitchen-sink" feel, so as to speak - I doubt it will work well in the DV. That said, I can certainly see certain characters from settings having it - in particular, John Taylor, which I now remember I have yet to stat.
Edit instead of new post so I can enjoy an even 600th post: Can you spend a FP to reroll the roll for Dangerous Business, or to add two points to it? Would you allow deuducting two points from it, in this context?
Belial666:
Hey Sancta, I see a couple issues with the custom powers list version 3 (I think it's the last version). That's for the first couple pages only - I'll read the rest later;
Mindless: being mindless shouldn't prevent one from having a mental stress track as it is also used for spiritual stress in addition to mental. I.e. a zombie or golem can still have its animating spirit destroyed, eaten or otherwise taken out by such attacks even though it is mindless. OTOH, you shouldn't have a social stress track because a zombie or a golem can't be persuaded or intimidated and doesn't care about its (nonexistent) social standing. Negotiations, as the Borg say, are irrelevant.
Feel no Pain: Why would feeling no pain prevent people from tagging/invoking your physical consequences? If your leg is broken, you won't be able to run, balance or fight very well whether you're on painkillers or not. If you are physically fatigued or suffering from blood loss, you will be physically inhibited to an extent.
True Seeing: Why does this need to be a separate power? It is Senses 2, which provides 3 senses (pierce veils, pierce illusion, know true form)
Sanctaphrax:
1. Eating somebody's soul isn't necessarily a mental attack, though you could run it that way. And even if you don't care about your reputation, your reputation cares about you. Your reputation can get you killed.
2. Your consequences can still be Compelled, and I've been thinking of letting them be Invoked as well. The purpose of the Power is to simulate implacability, and to make combat more varied by having some characters be immune to the standard death spiral paradigm.
3. Ask the person who wrote it.
ways and means:
Image Breaker [-2]
Part of your body is inimical to magic, destroying it upon touch.
Parry Magic: You can use your fist skill to defend against any magic spell, any allies attacked by the same spell can use your defense roll if higher (signifying that spell has been weakened damaged by your ability).
Destroy Magic: You can end any spell if you beat its complexity or power with a fists roll.
Death of Magic [-2] Add +4 to your fist rolls when parrying or destroying magic.
Sanctaphrax:
Is this an indirect criticism of Might Over Magic?
Because if so I'd like to hear more.
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