The Dresden Files > DFRPG Resource Collection
Custom Power List
ways and means:
--- Quote from: Sanctaphrax on November 15, 2012, 08:46:11 PM ---Is this an indirect criticism of Might Over Magic?
Because if so I'd like to hear more.
--- End quote ---
Not really its is similar but the main part of the power was the ability to destroy a spell before it hurts your allies. It was meant for modelling anti-magic fields, spell absorbing swords (when changed to a weapon skill) and a guy from an anime whose touch destroys magic.
Sanctaphrax:
Hm, okay. I'm tempted to merge them for the list, but I'm not sure it's gonna be possible.
That aside, it looks pretty balanced to me.
PS: Is the anime in question A Certain Scientific Railgun, by any chance?
ways and means:
--- Quote from: Sanctaphrax on November 18, 2012, 06:59:42 AM ---Hm, okay. I'm tempted to merge them for the list, but I'm not sure it's gonna be possible.
That aside, it looks pretty balanced to me.
PS: Is the anime in question A Certain Scientific Railgun, by any chance?
--- End quote ---
Yes.
Sanctaphrax:
Here's an oldie that for some reason never ended up on this thread.
Link to origin.
Puppeteer [-3]
Description: The most terrifying ability of the Golden Strings is the ability to directly take control of victims, moving them around like puppets as long as the bearer plays. In the past this has been used for everything from forcing people to commit crimes to making people work in a factory past the point of exhaustion. It is pure physical control and the victim knows they are not in control of themselves. This makes it no less terrifying, but ironically makes it cause (very slightly) less lasting psychological harm than true mind control.
Skills Affected: Performance
Effects:
Master of Puppets: You're able to do maneuvers at +2 to your roll (using Performance) to place a temporary aspect of control on characters (most often "Puppet on Golden Strings"), so long as you continue playing the instrument strung with the Golden Strings. The victim defends with his Discipline or Might. You can also prevent the victim from taking other actions as well if you do this as a block instead of a maneuver, or use this to establish a grapple. This power can be used as a spray, at a range of up to one zone away, or both. In some circumstances it may work up to two zones, provided the music clearly carries that far.
Pulling Your Strings: Whenever you maintain a grapple with this power-in addition to the normal options for a grapple-you can force the subject to take a single physical action of your choice (fire a gun, swing a knife, etc). If you succeed at the grapple roll, use the Effect of your roll (if any) as the skill bonus for any rolls necessary for the victim's action. If you choose instead to move the victim, you do not have to move with them. If you choose to inflict a hit to the target, you can choose for it to deal mental or physical stress.
ways and means:
Fate's Equalizer (-varies)
Fate has empowered you to fight things far greater than yourself. When facing opponents more powerful than yourself (more refresh spent on powers) add the difference in your refresh to any roll interacting with them (up to the max of +1 for every refresh you have spent in this power).
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