The Dresden Files > DFRPG Resource Collection
Custom Power List
Sanctaphrax:
The distinction between a dodging block and a shield block is really narrow. Mechanically, I'm not even sure there is one.
I guess we could stick a semi-narrative restriction on the Power, but I prefer to keep that sort of thing to stunts.
Or maybe the Power could just work against anything that blocks the attack roll (ie not most veils) with a note about Declarations being used to tweak things.
Belial666:
[-1] Banefire
"The End is its own purpose"
Aura of Annihilation: Your hands are coated in a sickly green supernatural fire. Melee physical attacks treat enemies' toughness abilities as one step lower (as if by power loss to a 2-shift threshold) and even immensely powerful creatures will feel your blows. However, those attacks will always be lethal whether you want to or not; this is reflected via appropriate consequence flavor and takeout results should be "disintegrated", "burned to nothing" or "utterly destroyed".
Reign of Ruin: Your blows deal damage more due to pure destructive energy than anything else. Remove all descriptors and damage types; using a holy iron sword with this ability doesn't satisfy faerie or vampire catches - but neither will the sword prove ineffective in fighting a swarm or ooze immune to slashing weapons.
[-3] Chaos Surge
"The eight-pointed star is my symbol for like it, I can go to all directions at once."
Ignore Causality: You can bend or break the links of cause and effect. Spend a Fate Point and choose one of your items, skills or powers to Ignore Causality. Choose a flavor descriptor; the chosen item, skill or power mechanically works the same but for the duration of the scene it has the flavor descriptor you chose instead of its own even if it would not make sense. For example, if you are wielding a silver sword and choose "fire", your sword will appear to be a bolt of fire. Attacks with it would cause fire damage and burn the victims with fire-related consequences and takeouts, satisfy fire catches and be stopped by defenses against fire. If you use Evocation and choose "technology", your spells would appear to be technological gadgets resulting in the exact same mechanical effect but with inexplicably convenient technology such as a bolt of lightning appearing to be a tesla coil electrocuting your enemies. This would extend to your tesla coil frying magic-immune enemies or being hexed by another wizard.
Dangerous Business: Ignoring Causality is dangerous business. Roll 4df at the end of the scene. A result of -2 to +2 causes a very minor and temporary paradox on par with morerate hexing or 2 shifts of fallout. A result of +3 or +4 might draw the attention of the Gatekeeper in a way the GM decides. Similarly, a result of -3 or -4 might draw the attention of Outsiders or their allies.
Locnil:
Not sure if you want opinions... So I'm going to give mine anyway!
I like Banefire. Does it have the ability to reduce Physical Immunity to Mythic Toughness? Is it obvious, barring Human Guise? Can you accidentally disintegrate something by touching it? Can you switch it off and on? I'm guessing no to the last one, since it would circumvent Reign of Ruin, but I don't think it will unbalance much, honestly.
So, Chaos Surge is effectively a refluffed All Creatures Are Equal Before God - but somewht more evocative, and trouble-prone to explain the reduced cost. Personally, I think it's cool, but may be out of place in the DV.
Belial666:
The list in p. 160-161 of Your Story includes the categorization of powers. And yes, Physical Immunity is a toughness power. It is obvious and can't be turned off (except if tied to human form). As written, you can't accidentally disintegrate stuff. Flavor-wise, Banefire turns your intent, your willingness to destroy and the choice to do so into destructive power - while it appears to be fire, it actually isn't.
Chaos Surge costs exactly as much as ACAEBG and has the same activation cost (a FP for a scene). Its advantage is that you can do pretty cool stuff by violating causality and that your enemies can't predict and prepare against what you do. Its disadvantage is that you don't automatically ignore both toughness and armor for a creature - you might choose to replicate its catch but you have to know what that catch is to begin with.
Sanctaphrax:
Mm, I dunno. Messing around with flavour descriptors like that seems iffy to me.
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