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BumblingBear:

--- Quote from: Tedronai on April 06, 2011, 07:58:41 PM ---For a power improving channeling, but banning any later upgrade to evocation, I think I might recommend removing channeling's prohibitions regarding refinement (allowing Refinement to be used for Specialization bonuses, though still observing the 'pyramid')

--- End quote ---

That would be the same thing as evocation but with one extra refresh.

You need 3 trees to specialize with any degree of efficiency.  It costs 1 point of refresh for each new school of magic, so channeling with 3 schools of magic would be 4 refresh instead of the 3 for evocation.

My solution is to allow a stacking straight shot refinement bonus to channeling, but only allow half of the refinement bonus.

For instance, a character with water channeling could have 3 points of refinement that would translate into +3 Water control.  The number of the bonus cannot exceed lore.

Refinement for focus items would work as usual.

devonapple:

--- Quote from: Viatos on April 05, 2011, 09:27:03 PM ---Natural Channel [Spellcraft, -1]

--- End quote ---

I like the poetry of this ability, but I think Discipline still makes sense for even this sort of casting. If forced to provide an alternative, I would propose that Athletics (instead of Fists) sub for Discipline, but Athletics is already a pretty loaded skill. I also feel that Conviction still accurately reflects one's inner will, even if that magic is coming from within. But if I had to find an alternative, Endurance makes the most sense to me.

If the goal is for a sort of Martial Artist type of "magic," then a new version of Channelling using Fists/Athletics/Endurance makes more sense. But if we're just cannibalizing the caster's body, then maybe this can just be a Supernatural Stunt that switches from Mental Stress to Physical Stress, without changing around the base spellcasting skills.

BumblingBear:

--- Quote from: devonapple on April 06, 2011, 11:42:58 PM ---I like the poetry of this ability, but I think Discipline still makes sense for even this sort of casting. If forced to provide an alternative, I would propose that Athletics (instead of Fists) sub for Discipline, but Athletics is already a pretty loaded skill. I also feel that Conviction still accurately reflects one's inner will, even if that magic is coming from within. But if I had to find an alternative, Endurance makes the most sense to me.

If the goal is for a sort of Martial Artist type of "magic," then a new version of Channelling using Fists/Athletics/Endurance makes more sense. But if we're just cannibalizing the caster's body, then maybe this can just be a Supernatural Stunt that switches from Mental Stress to Physical Stress, without changing around the base spellcasting skills.

--- End quote ---

I kind of like where you're going with this.

I think I would houserule for channelers that they could take stacking stunts that give +1 to discipline or conviction (chosen at time of taking the power) for the sake of evocations.

I've always felt that someone specializing in one aspect of magic should be more powerful.  Not much more powerful than a wizard, and they pay for that extra oomf with a lot less versatility.  As long as wisdom remains the cap for any such buffs, I don't think it is possible to break the system.

ways and means:
Mind of Steel (mental immunity) [-8] you are absolutely determined to do something and nothing can stop you, nothing can make you doubt or question your motives besides the voice of doubt in the back of your mind. - You are immune to any mental stress other than self-inflicted stress.

Tedronai:

--- Quote from: BumblingBear on April 06, 2011, 11:18:32 PM ---That would be the same thing as evocation but with one extra refresh.
--- End quote ---

Actually, it'd be the same thing as evocation, but without the inherent specialization and with only one element to start out.  Oh, and you use different skills.  Not really a gamebreaker.


--- Quote from: BumblingBear on April 06, 2011, 11:18:32 PM ---You need 3 trees to specialize with any degree of efficiency.  It costs 1 point of refresh for each new school of magic, so channeling with 3 schools of magic would be 4 refresh instead of the 3 for evocation.
--- End quote ---

...and this is a problem because?  They're spending more refresh to get what is otherwise a lesser benefit (since they still don't get the inherent specialization), in exchange for a relatively minor benefit of using different skills.

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