The Dresden Files > DFRPG Resource Collection
Custom Power List
sandchigger:
What Bibliophile20 said. If you want to cut off your own hand, I'll go ahead and assume you know what you're doing well enough to really hurt yourself and thus will get by your Catch.
Tedronai:
A) I certainly hope, for that character's sake, that they've got bucketloads of FPs to drop on their control roll.
B) With Inhuman Recovery, a moderate consequence clears at the speed of a mild consequence, which lasts for one full scene after healing begins. That would be, assumedly, the end of the scene following their nova-bomb.
C) If this nova-bomb, for whatever reason, fails to eliminate every remaining opponent in the scene, that practitioner is unlikely to last the scene without also taking, at least, a severe consequence.
D) Self-inflicted harm bypassing a toughness power is relatively easily justified, but even that could be said to simply overwhelm the power's protection, instead, given appropriate fluff. Having self-inflicted harm bypass a recovery power is less easily justified. The harm has already been done before the power has any effect, so there is no justification of 'it has to bypass the power for it to happen, it has to happen to get what you want, so it has to bypass'.
BumblingBear:
--- Quote from: bibliophile20 on April 04, 2011, 07:43:54 PM ---Simply note that physical stress and Consequences that have been self-inflicted with Blood Magic cannot be healed with recovery powers and bypass Toughness.
Or, if you want to be nice--the character did, after all, pay for the power--then have the recovery power work, but at the speed and efficacy of the recovery power one rank below what they have. So, for Blood Magic-induced stress and Consequences, Inhuman Recovery would have no effect, Supernatural would work as Inhuman, and Mythic would function as Supernatural.
--- End quote ---
This solution works for me.
I don't mind min/maxing - especially in casters since they have so many weakpoints.
My only problem is when attacks from a 14 refresh character can get in the 50 stress levels.
That level of Wizard should not be able to challenge Mab and seriously be able to hurt her sorta thing - especially not using a power that costs 1 refresh. :P
I'm ok with sponsor debt because emissaries only get power with a price. Physical consequences are a hell of a lot easier to get rid of than sponsor debt.
Viatos:
Yeah, Blood Magic is intended to benefit from the common houserule that self-inflicted stress bypasses powers. If the logic bothers you, think of it like Pattern Damage in Mage - for those unfamiliar, essentially self-inflicted magical damage involves fraying away the threads of your own essence, bypassing all defenses (you're partially unmaking yourself on a cosmic level) and unnatural healing. The time it takes you to heal is the time it takes your essence to recover, and while you can draw on your own essence as a power source, it is beyond the reach of a PC (before going off the chart in terms of power level, at least) to restore that essence with magic, as this is close to creating permanent life from nothing.
On a related note, a different take (with an eye towards the ever-popular 'young dragon' PC archetype)...
Natural Channel [Spellcraft, -1]
Musts: Channeling; taking this power prevents upgrade into Evocation
Natural Channel: Your magic is more then your soul's expression; it soaks into your bones, flows through your blood. You may use Endurance in place of Conviction and Fists in place of Discipline for spellcasting. This physical harmony is not without danger, however; the mental stress of spellcasting becomes physical stress, bypassing any Toughness powers or similar defenses.
As a power, you're essentially swapping two trappings with a few small drawbacks (using a more vulnerable stress track, cannot later expand into Evocation). Discipline and Fists are pretty evenly matched; one is a very useful defensive skill and the other is a potentially very useful attack skill. Endurance has higher utility then Conviction, but since you're now casting from it, that general utility becomes restricted. Thoughts?
Tedronai:
For a power improving channeling, but banning any later upgrade to evocation, I think I might recommend removing channeling's prohibitions regarding refinement (allowing Refinement to be used for Specialization bonuses, though still observing the 'pyramid')
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