The Dresden Files > DFRPG Resource Collection
Custom Power List
ways and means:
Short-term precognition -2
Description: Your can see a few a moments into the future
Must: You must have Cassandra’s Tears
Pre-emptive Evasion: your dodging checks are made at a +2
I saw you coming: you have a + 4 to alertness check to avoid ambush
Skills Effected
Athletics, Alertness and some other physical skills
Gatts:
--- Quote from: ways and means on March 18, 2011, 03:12:44 PM ---Short-term precognition -2
Description: Your can see a few a moments into the future
Must: You must have Cassandra’s Tears
Pre-emptive Evasion: your dodging checks are made at a +2
I saw you coming: you have a + 2 to alertness check to avoid ambush
Skills Effected
Athletics, Alertness and some other physical skills
--- End quote ---
It looks good, but it also looks like two stunts; with a prerequisite no less. Stunts are allowed to be better when they have prerequisites, and powers are by default better than stunts. I'd seriously suggest adding a little something else in there, even if it's very minor.
ways and means:
I considered putting the +2 for I saw you coming up to +4 as precognition would make ambushing someone next to impossible do you think that be balanced?
Gatts:
--- Quote from: ways and means on March 18, 2011, 05:53:43 PM ---I considered putting the +2 for I saw you coming up to +4 as precognition would make ambushing someone next to impossible do you think that be balanced?
--- End quote ---
Just opened the book to check before answering, Inhuman speed gives you +4 to a specific thing, +1 to an entire skill (and a further +1 to a smaller aspect of it). It removes the penalty for moving a zone, and gives you a stealth bonus.
So yes, a +4 to avoid being ambushed is perfectly fine. I'd suggest using something like Inhuman Speed as a guideline for it, to show you the level of power you can have when just providing skill bonuses instead of new powers.
Sanctaphrax:
Well, +2 to defence is a little better than a stunt. While the RAW says that a stunt can give +2 to a trapping without restrictions, I generally require a condition for defence stunts.
Of course, it's probably not a problem if it's a power. Unless you start stacking it with other defence boosts, in which case you are a cheeseweasel.
And be careful with basing powers off of Inhuman Speed or Strength. That can lead to problems. Part of the balance of those powers is that you get a bunch of stuff you may or may not want along with the stuff that you do.
That being said, there isn't a problem unless somebody intends to twink. So your power should be fine, +4 to avoid ambush or not.
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