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Tedronai:

--- Quote from: Sanctaphrax on March 14, 2011, 03:35:21 AM ---Well, you don't actually get free specializations with Elemental Command. So without Refinement, it's worse than Channeling in every way.

I'm mostly worried about people taking Elemental Command and the max number of Refinements. Is it more broken than someone doing the same with Channeling or Evocation? I'm not sure.

--- End quote ---

More broken?
Probably not.

More powerful?
Definitely.


It helps that they don't get starting specializations to replace the starting item slots.  I wasn't clear on that from the initial description.

Sanctaphrax:
Well, more powerful in this case is a problem. Because the thing that it's more powerful than is a common balance complaint. Anyway, here are my builds for the three powers. These builds should represent the pinnacle of combat spellcasting for a starting character without Sponsored Magic or Lawbreaker. I'm actually not sure whether Elmer is stronger than the other two, but if he is then there is a problem.

Element-Commanding Elmer
Conviction 4 Lore 5 Discipline 5
Elemental Command [-2]
Refinement [-5]
Specializations giving +5 control and power.
Offensive control 10
Offensive power 9
Defensive control 10
Defensive power 9
7 refresh spent, one element available

Evocating Evangeline
Conviction 4 Lore 5 Discipline 5
Evocation [-3]
Refinement [-5]
Two staff foci, giving +5 offensive control and power. Specializations giving +2 power and +1 control.
Offensive control 11
Offensive power 11
Defensive control 6
Defensive power 6
8 refresh spent, three elements available

Channeling Charlie
Conviction 4 Lore 5 Discipline 5
Channeling [-2]
Refinement [-4]
Two staff foci, giving +5 offensive control and power.
Offensive control 10
Offensive power 9
Defensive control 5
Defensive power 4
6 refresh spent, one element available

Tedronai:
You'd have a more direct comparison if you spent the same refresh on all of them (at 6, since that's where 'Charlie' runs out of things to buy), but I'd place 'Elmer' as rarely being at a significant disadvantage to 'Charlie', who is the most comparable build (Evocation is essentially unapologeticaly more powerful than Channeling), with the possibility of significant substantial advantage (a single successful disarm maneuver nerfs 'Charlie')

Sanctaphrax:
Well, Elemental Command's origin was an attempt to make Channeling a match for Evocation once Refinements come into play. But I never thought of disarming as a balancing factor for uber-Channelers. They often won't have the FP to resist it. So I'll need to think this through a little further.

Anyway, here are the three at 6 refresh.

Element-Commanding Elmer
Conviction 4 Lore 5 Discipline 5
Elemental Command [-2]
Refinement [-4]
Specializations giving +4 control and power.
Offensive control 9
Offensive power 8
Defensive control 9
Defensive power 8
one element available

Evocating Evangeline
Conviction 4 Lore 5 Discipline 5
Evocation [-3]
Refinement [-3]
Two staff foci, giving +3 offensive control and power. Specializations giving +2 power and +1 control.
Offensive control 9
Offensive power 9
Defensive control 6
Defensive power 6
three elements available

Channeling Charlie
Conviction 4 Lore 5 Discipline 5
Channeling [-2]
Refinement [-4]
Two staff foci, giving +5 offensive control and power.
Offensive control 10
Offensive power 9
Defensive control 5
Defensive power 4
one element available

ways and means:
DEATH'S Scythe +2

Description: A plain unmarked Scythe, the wooden base of Scythe is well worn but the blade itself is still has an edge of incredible sharpness. Some say this blade was weiled by DEATH himself until the massive increase in world population after the 20 century forced the Grimm Reaper to upgrade to a combine harvester.  

Imparted Abilities

•(-2) Immaterial Edge (+2 weapons rating, this blade ignores the first 2 points of armour and also counts as the catch for ghosts and other disembodied spirits.)
•(-0) Manifested Blade (The blade needs to be summoned every scene it is used for a point of mental stress and a supplemental action, when not in use the blade is stored safely in death’s demesne.)
•(-2) Spiritual Weapon (As a weapon designed to sever the soul from the body its blows do more than physical harm. When the user decides to attack his enemy’s soul directly he may make a Weapons 4 Mental attack, anyone taken out this way will die as their soul is separated from their body leaving no signs of physical harm.)
•(-1) True Strike
•Unbreakable

-3 Refresh

Spiritual Weapon is now on par with potent and lasting incite emotion but costs one less refresh because it lacks the subtly of incite emotion and thus does not get the +2 to manouvres.  

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