The Dresden Files > DFRPG Resource Collection
Custom Power List
KOFFEYKID:
Healing Light [-2]
Description: By channeling your supernatural energy into somebody else you allow them to begin the healing process, and may even help them recover to perfect health.
Skills Affected: Conviction, Scholarship
Effects:
Starting Recovery. You may use this power to make scholarship declarations to justify the start of natural recovery from physical consequences, just as if they'd gone to a doctor or the hospital.
Healing Pool. You have a pool of healing power equal to your conviction.
Healing Surge. You may spend a fate point to allow somebody to recover from all of their physical consequences up to severe as if they where a mild. Subtract the value of the highest consequence so affected from your healing pool.
Healing Backlash. At the end of the scene you must roll against a hunger attack with a value equal to the number of negative points in your healing pool. If you have used other powers attached to your feeding dependency during the course of the scene, this (positive) value is added to the overall strength of the hunger attack you would suffer from use of your powers instead.
Tedronai:
Incite Crowd [-1], upgrade to Incite Emotion
You may use Incite Emotion against multiple targets simultaneously, as per the Spray Attack rules, splitting effort between targets, or, for a -2 penalty, against everyone in the zone you occupy, excluding yourself if you wish. The benefit of this upgrade cannot be used in conjunction with the benefit of At Range. Though you may possess both and use them both, you cannot use them both in the same action.
Samael:
Here is an item of power I put together for a Champion of God/True Believer type for a campaign I am joining. Hope you like it ;)
--- Quote ---[-1] Item of Power – Saint Peter's Crucifix
Description: This wooden crucifix is a potent relic rumored to have been carved by the hand of Saint Peter out of the wood of the True Cross when he founded the Church in Rome. Allegedly stained by the blood of the Son of God, and having been passed down from one member of the clergy to the next for over 2000 thousand years, potent Faith has given it a power all its own.
Effects:
Bastion of Faith – Your very presence, backed by the force of your rock solid Faith, is anathema to Supernatural beings of malicious or ill intent. Effects; Shield of Faith. You may spend a Fate Point to create a threshold with a value equal to your Conviction within your current zone for one exchange. You may extend the duration by one more exchange by taking a supplemental action on your next turn. It only repels beings with malicious or ill intent, that are antithetical to Faith of the bearer.
Visions From On High – Those who pray over this item sometimes receive visions and prophetic messages from God, giving you cryptic and often difficult to interpret future knowledge. But in this day and age where so called prophets are a dime a dozen especially with the Cassandra Tears scam artists few are likely to believe you. Effect; Gift of Prophecy. This places an aspect on the “world” related to the prophecy that remains until it comes true or is otherwise resolved. Whenever trying to warn people about what you foresee, you are at a –2 to any attempts to convince them that what you’re saying is correct.
Holy - This Crucifix is a powerful holy symbol in its own right. Its very touch is like holy water or that of a cross or other symbol of faith backed by the belief of the possessor.
It is What it is - Its a big wooden Crucifix, about a foot long about the length and size of a Dictionary. (Weapon: 1, if used to hit someone)
Unbreakable - As an Item of Power, it cannot be broken, save through dedicated magical ritual predicated upon perverting its purpose.
Discount Already Applied - As an Item of Power, the Crucifix already includes the one-time discount (page 167). This means that if the character possesses more than one Item of Power, the one-time discount will not apply on that second item. The base cost of this item [-3] refresh.
--- End quote ---
KOFFEYKID:
Wrote this for Samael.
Miracle Man [-1]
Description: You are able to perform old school miracles, but at great cost.
Effect:
Bargain For Miracle. Negotiate with your gm for an appropriate cost in fate points for each miracle you perform. This power is potentially limitless in scope, given enough fate points.
Tedronai:
--- Quote from: KOFFEYKID on March 24, 2011, 10:39:18 PM ---Wrote this for Samael.
Miracle Man [-1]
Description: You are able to perform old school miracles, but at great cost.
Effect:
Bargain For Miracle. Negotiate with your gm for an appropriate cost in fate points for each miracle you perform. This power is potentially limitless in scope, given enough fate points.
--- End quote ---
Might want to at least include some guidelines for appropriate costing by miracle scale / impact.
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