The Dresden Files > DFRPG Resource Collection
various more-obscure mythical creatures
Ravangames:
how about ...
Griffon?
Goblin?
lordoracle:
I agree. Seeing as Pucks live for living life to the fullest, I'd definitely consider them Summer.
--- Quote from: Diskhotep on June 21, 2010, 04:15:41 AM ---Puck was a servant of King Oberon, though he was not necessarily a satyr (just commonly depicted that way). Given Oberon's connction with Titania, I'd put Puck firmly in Summer's Court.
--- End quote ---
GruffAndTumble:
Not specifically a creature, but I've found a minor adaptation to the Goblin in What Goes Bump produces all sorts of fun supernatural minions and monsters. Add Venomous to get a spider-creature along the lines of D&D's Ettercap. Add Wings to get a Harpy or similar. Add Inhuman Toughness and Ritual (Crafting) to get some sort of mystic Faerie smith.
vultur:
Frost Giant
High Concept: Spawn of the Jotuns
Other Aspects: Master of Frost; Big But Not Stupid
Skills:
Superb: Weapons
Great: Discipline, Endurance, Might
Good: Athletics, Conviction, Intimidation, Lore
Fair: Alertness, Fists, Presence, Survival
Other physical skills default to Average, others to Mediocre.
Powers:
Hulking Size [-2]
Supernatural Strength [-4]
Supernatural Toughness [-4]
Inhuman Recovery [-2]
The Catch [+2]: Fire
Unseelie (Jotunheim) Magic [-4]
Stress:
Mental OOO
Physical OOOOOO(OOOO), Armor:2
Social OOOO
Total Refresh Cost: -14
Notes: Uses an enormous, ice-rimed sword (normally Weapon:3, Weapon:7 due to strength). Its Unseelie Magic is not truly from Winter Faerie, coming from the power of Jotunheim instead, but it is mechanically identical to true Unseelie Magic.
This frost giant is a small one, only about 14' tall and weighing slightly over a ton. They grow much larger, however; such frost giants will have Mythic Strength and/or Toughness, and possibly greater Recovery. The giants are highly variable in form; some might have Claws or a Breath Weapon. Frost giants with greater magical powers might wield Glamours or Greater Glamours, or full Evocation, Thaumaturgy, and perhaps some Refinement. Jotuns (eldest and strongest of the kind) approach plot-device level; Utgard-Loki, were he to reappear, might well be a match for Uriel or a Faerie Queen.
An example of a more powerful Frost Giant:
Elder Frost Giant
High Concept: Heir to the Jotuns' Power
Other Aspects: Master of Frost; Big But Not Stupid
Skills:
Superb: Weapons, Discipline, Conviction
Great: Endurance, Lore, Might
Good: Alertness, Intimidation, Presence
Fair: Athletics, Fists, Presence, Survival
Other physical skills default to Average, others to Mediocre.
Powers:
Evocation [-3]
Refinement [-2]
Hulking Size [-2]
Mythic Strength [-6]
Mythic Toughness [-6]
Inhuman Recovery [-2]
The Catch [+2]: Fire
Unseelie (Jotunheim) Magic [-3]
Specializations: Evocation: Elements (Air, Spirit, Water); Control: Air +1, Water +1; Power: Air +2, Water +1.
Stress:
Mental OOOO +1 mild consequence
Physical OOOOOO(OOOOOO), Armor:3
Social OOOO +1 mild consequence
Total Refresh Cost: -22
Notes: Uses a truly colossal, ice-rimed sword (normally Weapon:4, Weapon:10 due to strength). Its Unseelie Magic is not truly from Winter Faerie, coming from the power of Jotunheim instead, but it is mechanically identical to true Unseelie Magic.
This frost giant stands about 20 feet tall and weighs about 3 1/2 tons.
The_Pentagram:
I can't believe no one has done this yet:
Cthulhu :P
High Concept: Oldest of the Old Ones
Other Aspects: Depicition of Madness, Last of the Plane Vhoorl, Made of Foreign Matter,
Skills, Powers, etc.
Pointless to list them, if you absolutely need them assume legendary at worst, although most skills are probably higher. If you go up against Cthulhu, you lose. Period. Cthulhu has no weaknesses and you cannot escape. If Cthulhu wants you dead, you're dead.
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