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various more-obscure mythical creatures

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Sanctaphrax:

--- Quote from: vultur on May 12, 2013, 01:34:14 AM ---EDIT: It really needs a power that deals damage to the attacker when it suffers physical consequences or is Taken Out, given that its poison was supposed to travel up the spear that killed it and kill its slayer as well.
--- End quote ---

Sounds kinda like a death curse.


--- Quote from: vultur on May 12, 2013, 03:10:46 AM ---Petrifying Gaze allows the basilisk to use Alertness to attack, with Weapon:4 and a range of one zone, defended with Discipline, dealing mental stress. If this power Takes Out a character, the take-out result reflects the nature of the attack (generally turning them to stone).


Do you think the gaze should deal mental or physical stress? It didn't seem appropriate for physical armor to defend against a basilisk's gaze, but should stuff like Tower of Faith work instead? Maybe so.. but I could see treating it as a physical attack as it's a physical transformation.
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Pretty sure you could do this with Incite Effect.

I think it'd work either as a physical effect or as a mental one. Worn armour is subject to narrative limits on its applicability, so it's easy enough to just ignore it when attacking with something like a petrifying gaze. And to me it seems okay for Toughness to work against the gaze.

Rossbert:
So I created a couple new faerie style creatures for a bit of Irish campaign.  Just a super rough outline before I head to work that I can flesh out more with aspects later.

Will-of-the-Wisp
Light in the Dark
Great Alertness Deceit
Good Athletics and Stealth
Powers:
Cloak of Shadows -1 (mostly for darkvision)
Glamours -2
Inhuman Speed and Recovery -4
The Catch is Cold Iron and the like +1
Swift Transition -2
Gaseous Form -3
More advanced versions might include Ritual (Fire), Greater Glamours or Supernatural Speed

Banshee
Song of the Dying
Superb Perform
Great Discipline
Good Empathy
Stunts: Targeted Performance, Can use Perform to apply maneuvers to a specific target instead of just the scene
Powers:
Breath Weapon (sonic) -2 (uses Perform instead of Weapons)
Ghost Speaker -1
Incite Emotion (fear, at range, lasting) -3
Supernatural Sense (Impending Death) -1
As they advance a Banshee might expand into Necromancy or further senses or potentially Guide My Hand to always be on hand to witness (or ensure) significant deaths

Siren
Voice of the Sea
Superb Perform, Rapport
Great Empathy
Fair Fists
Stunts: Targeted Performance, Can use Perform to apply maneuvers to a specific target instead of just the scene
Powers:
Claws -1
Aquatic -1
Incite Emotion (Lust, at-range) -2
Pack Instincts -1
Advanced Sirens might add Lasting to their Incite Emotion or gain Inhuman Strength or Inhuman Recovery with a catch of Cold Iron AND when not in water. Very powerful ones might be capable of Domination.

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