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various more-obscure mythical creatures

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Papa Gruff:
I'd give the Satyr a bit more oomp.

At least it should have Glamor and perhaps even some Fey-Magic. Also important: Is it summer, winter ow wild fey? Can't remember to whom the Pug belongs in "A midsummer nights dream"

Diskhotep:

--- Quote from: Papa Gruff on June 19, 2010, 12:06:54 PM ---I'd give the Satyr a bit more oomp.

At least it should have Glamor and perhaps even some Fey-Magic. Also important: Is it summer, winter ow wild fey? Can't remember to whom the Pug belongs in "A midsummer nights dream"

--- End quote ---

Puck was a servant of King Oberon, though he was not necessarily a satyr (just commonly depicted that way). Given Oberon's connction with Titania, I'd put Puck firmly in Summer's Court.

Papa Gruff:

--- Quote from: Diskhotep on June 21, 2010, 04:15:41 AM ---Puck was a servant of King Oberon, though he was not necessarily a satyr (just commonly depicted that way). Given Oberon's connction with Titania, I'd put Puck firmly in Summer's Court.

--- End quote ---

Thanks for the clarification. It's kind of like what I thought.

vultur:
Satyr/Faun Sidhe
High Concept: Woodland Fae

Skills:
Great: Survival, Endurance
Good: Athletics, Awareness, Might, Fists
Fair: Conviction, Discipline, Presence, Stealth
Other physical skills default to Average, others to Mediocre.

Stunts:
No Pain, No Gain: The satyr gains one additional physical mild consequence slot.

Powers:
Echoes of the Beast [-1]
Glamours [-2]
Inhuman Speed [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
  The Catch [+3] (for both of the above) is cold iron and the like
Seelie Magic [-4]

Stress:
Physical OOOO +1 mild consequence
Mental OOO
Social OOO

Total Refresh Cost: -12

Notes: This is a Sidhe version of the satyr, with more skills, physical abilities, Glamours and Seelie Magic.

Deadmanwalking:
I'd tack on Inspire Emotion (Revelry or Lust), and maybe skip the magic, personally. Just to fit the mythology.

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