The Dresden Files > DFRPG Resource Collection
Lions and Tigers and Bears, Oh My!: A Dresdenverse Bestiary
Jeckel:
O, doh, I forgot about the quoted smaller the a rat part. A question though. When you say 'environmental effects', are you using the general meaning, like "things that affect the environment" or is there some explanation on the topic in the books? The nearest I could find by searching the books is page YS:257 in the example for Backlash & Fallout. I'm thinking to use a mixture of person sized swarms and simple narrative, maybe with a final zone wide swarm near the end. And thanks bro, looks like my players' farm is about to have a bad harvest. :D
Deadmanwalking:
Environmental Hazards, YS p. 325. Basically, a swarm of attacking locusts isn't meaningfully different than a cloud of corrosive gas, except in what sort of things you do to remove it.
Jeckel:
Ahh, 'hazards', that will teach me to do two word searches in the pdf. I read it over and it is what I figured, their example of rolls for walking through the tundra is exactly how I've been handling my players in the desert. That gave me some ideas like big swarms of insects doing a maneuver to put a 'Obscured Vision' aspect on the characters.
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Need a bit of help though. So locusts eat all the crops and the farm has to sell all the cattle and the herd of horses since there is no food to feed them. The money that they get from the sells will be enough to invest in the start up of a new venture for the farm.
After talking with the two players that would want input on the animals maybe going away (the farm owner and the main foreman), they both agreed that given the choice they would like to stay with horses in some fashion. I thought for a bit and decided it would be fun for me, and surprising to the characters, if they got possession of a small stock of Shetland Ponies (the little dwarf horses).
My thoughts are to take the Riding Horse, drop the Inhuman Strength, lower Athletics from 4 to 3, and both Endurance and Fists from 3 to 2. Does that sound about right to you?
Deadmanwalking:
High Concept: Shetland Pony
Other:
Hardy And Intelligent
Skills:
Good: Athletics, Endurance, Fists,
Fair: Alertness, Might, Rapport,
Average: Conviction, Discipline, Empathy, Presence, Survival,
Stunts:
Fleet of Foot (Athletics)
Powers:
Claws [-1] (Hooves)
Echoes of the Beast [-1]
Herd Instincts [-1]
Total Refresh: -4
Stress:
Mental: OOO
Physical: OOOO
Social: OOO
Armor: 0.
Note: Shetland Ponies are actually surprisingly tough, strong, little bastards, so here's what I'd give 'em.
High Concept: Panda Bear
Other:
Playful And Friendly
Mostly Herbivorous
Skills:
Great: Survival,
Good: Endurance, Fists, Rapport,
Fair: Alertness, Athletics, Empathy, Might,
Average: Conviction, Intimidation, Presence, Stealth,
Powers:
Claws [-1]
Echoes of the Beast [-1]
Inhuman Strength [-2]
Inhuman Toughness [-2]
Total Refresh: -6
Stress:
Mental: OOO
Physical: OOOO(OO)
Social: OOO
Armor: 1.
High Concept: Penguin
Other:
Social Creature
Awkward On Land
Skills:
Great: Survival,
Good: Athletics, Rapport,
Fair: Alertness, Empathy, Endurance,
Average: Conviction, Discipline, Fists, Presence,
Powers:
Aquatic [-1]
Echoes of the Beast [-1]
Arctic (Penguins take no penalties of any sort from cold, and ignore barrier values based on snow and ice.) [-1]
Total Refresh: -3
Stress:
Mental: OOO
Physical: OOO
Social: OOO
Armor: 0.
Notes: Some Penguins are much smaller, possessing Diminutive Size and only 2 Physical Stress.
High Concept: Bearded Lizard
Other:
Doglike Devotion
Omnivorous
Skills:
Good: Athletics, Survival,
Fair: Alertness, Discipline, Empathy, Rapport,
Average: Conviction, Fists, Presence, Stealth,
Powers:
Diminutive Size [-1]
Echoes of the Beast [-1]
Total Refresh: -2
Stress:
Mental: OOO
Physical: OO
Social: OOO
Armor: 0
Jeckel:
Super totally awesome, and (since I'm keeping track ;)) that brings the total animal count to 51. Your like some kind of DFRPG machine, my hat is off to you sir.
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