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Lions and Tigers and Bears, Oh My!: A Dresdenverse Bestiary

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Belial666:
Meh. Judging from the pathetic recoil and small bore of their rifles they were using sissy high penetration low caliber rounds, maybe 7.62 × 39 mm. Those got a muzzle energy of ~2000 joules. Heavy Elephant guns can go as high as 16.000-19.000 joules (.600 Overkill and .700 Nitro Express repsectively) , nearly ten times that much power in a single shot.

In comparison, the .44 Magnum round is at about 1.400 joules. Another comparison, the .30-06 Springfield is at about 4.000 joules. Elephant guns are serious firepower.




Hmm. Maybe it is the gun that's the problem. What would you give as weapon rating for that kind of firepower? I have it as Weapon 4, Armor Piercing 2, slightly better than a grenade which is just weapon 4.

Deadmanwalking:
I freely admitted it wasn't an elephant gun.  :)


--- Quote from: Belial666 on August 12, 2010, 09:20:29 AM ---Hmm. Maybe it is the gun that's the problem. What would you give as weapon rating for that kind of firepower? I have it as Weapon 4, Armor Piercing 2, slightly better than a grenade which is just weapon 4.
--- End quote ---

Hmmm. For guns that big (or things like a .50 caliber sniper rifle) I'd actually be inclined to go Weapon: 5, Armor Piercing: 2, and in most cases at least one Resources declaration for an extra Aspect (since you don't pull those out without some prep being involved). I mean, we're talking guns that go through cinderblocks like they were paper, here.

Attercap:
Fantastic work, Deadmanwalking! I'm planning on using a number of animal stats in my game (which uses the Dresden rules, but isn't part of the Dresdenverse) for skinwalkers. Any chance you're still looking to do a few more animals? Along with Jeckel's requests, I'd like to see:
Ducks/Geese
Jellyfish
Malayan flying foxes (or some other large bat)

Sanctaphrax:
Very nice stats you have here. You're quite the public benefactor, Deadmanwalking. Still, I have a bit of (hopefully constructive) criticism.

1. The rules for alertness and athletics are designed for humans. Animals have a completely different balance of senses and athletic abilities. While the sensory part of this is partly represented by the Echoes Of The Beast power that all animals have, I don't feel that it goes far enough. It only gives a +1 bonus to alertness, which doesn't come close to covering the difference between the sense of smell of a human and that of a shark or dog. I would fix this with stunts, if I were you. Same goes for athletics: the animals with the Awkward On Land aspect don't have anything backing it up. Once again, you can fix this with stunts.

2. It's often not clear what benefits an animal gets from Echoes Of The Beast. It would be most helpful if you could list what you have in mind for each.

3. It's not entirely clear what the catches on the toughness abilities of the animals are. In fact, I'm not even sure whether they have catches. Should we just assume that the catch is always vulnerable points on the body of the animal?

Don't take all this as a sign that I think you did a bad job. On the contrary, this is great stuff. But you can always improve, right?

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