The Dresden Files > DFRPG
Crafting: Guns & Weapons
crusher_bob:
Another possibly rules hack would be a master craftsman ability that has something like a hunger track attached to it.
So, for example, if you take master craftsman for guns, you get a hunger track that determines how much cool stuff you can do with your guns before you have to go and spend time building more stuff.
So something like:
Mastercraftsman (-2 refresh)
Gains a craft track based on your craftsman ability.
You gain 3 free stunts related to objects you can build, and each time you use one of the stunts, fill a box in the crafts track. When the crafts track is full you can no longer use the associated stunts.
You can refill your crafts track by (doing stuff)
You can attach more stunts to your master craftsman ability on a 2 points of refresh for 3 stunts basis.
Falar:
--- Quote from: Papa Gruff on May 06, 2010, 12:03:49 PM ---the step from 3 to 4(+) for some reason seems to be a lot steeper then the step from 2 to 3.
--- End quote ---
Look at the Might adjudication charts with Harry asking just about the same question and Billy more or less implying that, at least for Might, anything until you hit about 6 or so is still vanilla human and can't actually carry that much more without hitting supernatural levels. This might continue otherwise in the system. I'm not sure!
crusher_bob:
Assuming that every step up in weapon category is supposed to represent a weapon that is around 2-4 times more powerful than the previous weapon step.
So you go from
pistols Weapon: 2
rifles: weapon: 3
50 caliber sniper rifles (and similar) weapon: 4
~25mm cannon: weapon: 5
and tank shells are something like weapon: 8 or weapon: 9
So moving up from weapon 3 to weapon 4 actually is a bigger step than moving from weapon 2 to weapon 3.
Papa Gruff:
--- Quote from: Falar on May 06, 2010, 03:44:03 PM ---Look at the Might adjudication charts with Harry asking just about the same question and Billy more or less implying that, at least for Might, anything until you hit about 6 or so is still vanilla human and can't actually carry that much more without hitting supernatural levels. This might continue otherwise in the system. I'm not sure!
--- End quote ---
Actually according to the chart weapons 4+ are well within the limits of mortal capability. The problem is, that the chart leaves us with an open end. "Battlefield weaponry" leaves us with a gigantic field of possibility. Guns in general are to diverse to fit into the 1 to 4+ chart. There simply is a huge difference between a pump action shot gun and big game hunting riffle... And yes, I know that this is basically because of the difference in ammunition used.
Nevertheless you all have to agree that a shotgun (weapon:3) will probably not kill a rhino or an elephant, while a big game hunting rifle (weapon:3) can without a doubt. Problem. Not in the rules. I can see now why the gun mechanics in Shadowrun are so hideously out of proportion ... ;D
Falar:
Well, I think you're not quite seeing one of the main draws of the Fate system, which is the level of abstraction that it offers. We don't need to have long, detailed discussions about what gun is the best in which situation, because they're all more or less equal. There's no way to differentiate them mechanically, so it becomes more a matter of which is cinematically more suited to your character or the situation.
Although I'd argue that a big game hunting rifle would allow you to throw a maneuver on a target of an "In My Sights", which is practically +2 damage right there. You could possibly put something on it along the lines of Weapon:3 (Weapon:4 against Hulking Size opponents) as well, but that is veering strictly away from the main draw of Fate, that being the enormous level of abstraction.
Baaaaasically, I think what you want to do is write a whole new guns and weapons supplement for Fate using your own versions of their rules. Where you set the granularity finer so you can make distinctions like that. I'm not sure how well you'll be able to do that without either making skills more or less obsolete and guns/weapons dominant or make people/things much more durable. Basically, as it stands now, unless someone has some level of special, you can take them out with a single shot from most guns. Hell, even a rhino is pretty fair pickings for an instant or maybe two-round take down. Weapon:3, In My Sights, Roll of +2 or better, and unless he takes a consequence of some sort, he's taken out. And what normal rhino would think to take a consequence?
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