The Dresden Files > DFRPG
Crafting: Guns & Weapons
Papa Gruff:
--- Quote from: Falar on May 06, 2010, 04:16:42 PM ---Well, I think you're not quite seeing one of the main draws of the Fate system, which is the level of abstraction that it offers. We don't need to have long, detailed discussions about what gun is the best in which situation, because they're all more or less equal. There's no way to differentiate them mechanically, so it becomes more a matter of which is cinematically more suited to your character or the situation.
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I'm well aware of the diversity Fate offers and I'm quite looking forward to an end of bickering and consulting mile long weapons charts. The thread started out as a question about how to reflect refinement in crafting of guns. I guess in bringing more attention to the damage aspect I myself have derailed it somewhat.
--- Quote from: Falar on May 06, 2010, 04:16:42 PM ---Although I'd argue that a big game hunting rifle would allow you to throw a maneuver on a target of an "In My Sights", which is practically +2 damage right there. You could possibly put something on it along the lines of Weapon:3 (Weapon:4 against Hulking Size opponents) as well, but that is veering strictly away from the main draw of Fate, that being the enormous level of abstraction.
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Fair point. Raising damage by maneuver is in the book.
--- Quote from: Falar on May 06, 2010, 04:16:42 PM ---Baaaaasically, I think what you want to do is write a whole new guns and weapons supplement for Fate using your own versions of their rules. Where you set the granularity finer so you can make distinctions like that. I'm not sure how well you'll be able to do that without either making skills more or less obsolete and guns/weapons dominant or make people/things much more durable. Basically, as it stands now, unless someone has some level of special, you can take them out with a single shot from most guns. Hell, even a rhino is pretty fair pickings for an instant or maybe two-round take down. Weapon:3, In My Sights, Roll of +2 or better, and unless he takes a consequence of some sort, he's taken out. And what normal rhino would think to take a consequence?
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In a way you might be right. I agree with you that it could be taken care of by a set refined set of rules. I also share your concern of how well this can be implemented without changing a lot of other stuff. In the end Fate might be not cut out for diversity in guns. What bugs me is that it's obviously possible for other weapons like swords and such...
crusher_bob:
Eh? just like it's possible to have weapon 3 pistols, it's possible to have weapon:3 one handed swords. So cops with Glocks are using weapon:2 pistols, and Dirty Harry is using a weapon: 3 pistol. So, in the example of stuff like warden swords and the swords of the cross, they are all at the top end of one handed swords, so they are weapon 3.
So, if you wanted something like an elephant gun, or a 50 caliber rifle, or a buffalo gun, or something like that, it would be weapon: 4. So if you wanted a 2-handed warden sword, for example, you could say it was weapon 4, but remember then you won't have another hand free to use and focus items. Since the normal warden combat stance is sword + staff (or sword + pistol for some of the newer ones) they like the fact that their swords only need one hand. Their main use is cutting though enchantments anyway and making the sword OMG! hueg is not going to help with that.
Falar:
An option for that, Daddy-o Goat, would be to do some kind of 'roll five fudge dice, take the highest four' kind'f deal. That would indicate a fine weapon to me. Although it might be better to just give it a stunt attached to it and make it an Item of Stunt. Maybe add a little house-rule to the system to have 'most excellent' weapons/guns that have stunts attached and can be used by any character and don't have a minimum of -1 to them, but a maximum of -0. So you could have something like:
Best God-Damn Buffalo Gun
+1 Item Discount
-1 Stunt: +1 to damage against Hulking Size Targets, +1 to damage against armored opponents
It Is What It Is: Weapon: 3 rifle
Papa Gruff:
--- Quote from: crusher_bob on May 06, 2010, 04:44:21 PM ---Eh? just like it's possible to have weapon 3 pistols, it's possible to have weapon:3 one handed swords. So cops with Glocks are using weapon:2 pistols, and Dirty Harry is using a weapon: 3 pistol. So, in the example of stuff like warden swords and the swords of the cross, they are all at the top end of one handed swords, so they are weapon 3.
So, if you wanted something like an elephant gun, or a 50 caliber rifle, or a buffalo gun, or something like that, it would be weapon: 4. So if you wanted a 2-handed warden sword, for example, you could say it was weapon 4, but remember then you won't have another hand free to use and focus items. Since the normal warden combat stance is sword + staff (or sword + pistol for some of the newer ones) they like the fact that their swords only need one hand. Their main use is cutting though enchantments anyway and making the sword OMG! hueg is not going to help with that.
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I can't dispute most of this. Technically you are not entirely right about one handed swords. Not any one handed sword is capable of being weapon: 3. The chart clearly says that (YW 202). They can ONLY be weapon: 3 if they are really well crafted.
And yes. You are right. By that rule a exceptional crafted two handed sword is weapon: 4. How is that any different from a well crafted gun being weapon: 4?! I'm glad in a way. Let's get back to the crafting aspect here! How is it somehow OK for an edged weapon to gain a hole damage value just saying it's due to the high skill of the crafter, but for the same rule not to apply to guns.
When we don't differentiate and a weapon: 3 is always a weapon: 3, then why do we differentiate between gun weapon: 2/3 and edged weapon: 2/3?
Papa Gruff:
--- Quote from: Falar on May 06, 2010, 04:55:30 PM ---An option for that, Daddy-o Goat, would be to do some kind of 'roll five fudge dice, take the highest four' kind'f deal. That would indicate a fine weapon to me.
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That's a cool idea! Rolling five dice or re-rolling a fail might do it. Hmm...
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