The Dresden Files > DFRPG
Crafting: Guns & Weapons
Deadmanwalking:
Yeah, I'd require Sponsored Magic of an appropriate type to actually do real sunlight (Seelie Magic being the example I have in mind), normal magic just won't cut it.
drnuncheon:
--- Quote from: Deadmanwalking on May 05, 2010, 08:25:05 PM ---Yeah, I'd require Sponsored Magic of an appropriate type to actually do real sunlight (Seelie Magic being the example I have in mind), normal magic just won't cut it.
--- End quote ---
Page 307 actually has the example for Harry's "sunburst in a handkerchief" - no sponsor necessary, just happiness.
Deadmanwalking:
--- Quote from: drnuncheon on May 05, 2010, 09:42:33 PM ---Page 307 actually has the example for Harry's "sunburst in a handkerchief" - no sponsor necessary, just happiness.
--- End quote ---
Hmm, you're right. My bad.
Okay, I'd alow it on items, but stick to requiring Sponsored Magic to do it as Evocation.
arentol:
--- Quote from: arentol on May 05, 2010, 07:56:53 PM ---Don't get Hollywood stupid
--- End quote ---
Repeated for emphasis since everyone apparently missed it last time. ;)
Papa Gruff:
Hm ... I'm still nor really satisfied by the ideas presented here.
I guess you guys are right by stating, that an exceptionally well crafted weapon shouldn't be raised up one level on the weapons chart. Obviously it would be to powerful since the step from 3 to 4(+) for some reason seems to be a lot steeper then the step from 2 to 3. Yet I really don't know why that is. Perhaps it's because the definition of the weapons chart gets a bit open ended and blurry at 4+.
Making it a Stunt/Aspect seems like a good idea but it again really doesn't reflect the nature of a well crafted gun. I'm not after some munchkin bonus here. What I want to think about is how to translate exceptional craftsmanship of mundane items into something that exceeds pure flavor. This even doesn't concern only guns, it's really expandable to all kinds of things: armor, vehicles, steel framed doors, etcetera ...
Perhaps I will go the way mentioned here and try to think of something other then a damage bonus when it comes to guns. The Skill bonus is a nice idea, but wouldn't that be even more powerful then the +1 damage?
As to ammunition: that the PC I have in mind makes customary ammo is pretty much a given. But in terms of game mechanics this seems just like an exploitation of Catches and doesn't reflect the his talent at gun making.
I'll have to ponder this one a bit more. Perhaps my gamers will have a good idea and maybe we'll try around a bit. I still hope for a neat suggestion, so don't hesitate if you come up with something good.
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