The Dresden Files > DFRPG
New type of FATE stunt(s)
SaintAndSinner:
Drop one trapping from a skill pick up two others. Is this broken?
Deadmanwalking:
Not in and of itself, no. It'd require a lot more GM oversight, though.
The trappings gained would need to be under the same basic rules as those gained currently, and that lost would need to be something actually useful. Also, the Stunt would need to make logical sense, and I'm having a hard time working out very many that would.
Falar:
Mechanically, I believe it works fine. A new trapping is a standard effect and you're basically trading one trapping for another and then adding another. Like Dead said though, I'm not sure how it would actually work out in play and it would require heavy oversight.
One of the main places I could see it is in social skills, which would be a little wrong because then you could stack all your social skills onto one social skill with a little judicious application of thought.
SaintAndSinner:
Its more of a conceptual thought I had and didn't want to forget about it. Also thought about a Stunt where you are able to pick up another skills trapping for a scene or maybe just a conflict within a scene with a FATE point. Less sure if that would be broken.
Deadmanwalking:
Hmm. An entire skill? For a Fate point...
Not a whole scene, but maybe an exchange, and it'd need to be a specific skill. But yeah, I could see that. Look at Theory in Practice for SotC. That's a bit broad for the DFRPG, but having it for one other skill (like say, being able to use Scholarship for Lore at the price of a Fate Point with a Metaphysicist stunt), yeah, I could see that.
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