The Dresden Files > DFRPG
Are attack Rotes worth it?
Biff Dyskolos:
--- Quote from: Deadmanwalking on May 01, 2010, 10:21:48 PM ---You're forgetting something very important: Control is your attack roll. Including Foci bonuses.
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That is a very good point thanks. However, that puts you back where I was at the top of the post "making the (extremely unfounded) assumption that all spellcasters have much better Control than Power." ;D
--- Quote from: Deadmanwalking on May 01, 2010, 10:21:48 PM ---... the ability to use it can't be taken away (unlike an Enchanted Item).
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Yup, mentioned that. And when if and when it gets taken away, you can still fall back to the rote or an evocation.
Deadmanwalking:
--- Quote from: biff_dyskolos on May 01, 2010, 10:31:33 PM ---That is a very good point thanks. However, that puts you back where I was at the top of the post "making the (extremely unfounded) assumption that all spellcasters have much better Control than Power." ;D
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Who said anything about one being vastly higher? I can make starting character with 8s in both. His Rotes are scary.
--- Quote from: biff_dyskolos on May 01, 2010, 10:31:33 PM ---Yup, mentioned that. And when if and when it gets taken away, you can still fall back to the rote or an evocation.
--- End quote ---
True, but, well, Evocations are just better. At least, for a dedicated combat Wizard.
Biff Dyskolos:
--- Quote from: Deadmanwalking on May 01, 2010, 10:35:51 PM ---Who said anything about one being vastly higher? I can make starting character with 8s in both. His Rotes are scary.
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If you get there with specialisations then you have a point; but if you are using foci then you could be disarmed just like the guy with an enchanted item. Except, if your rote depends on that focus then use can't cast the rote.
Deadmanwalking:
--- Quote from: biff_dyskolos on May 01, 2010, 10:41:55 PM ---If you get there with specialisations then you have a point; but if you are using foci then you could be disarmed just like the guy with an enchanted item. Except, if your rote depends on that focus then use can't cast the rote.
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Sure, sure. But I'm talking two entirely separate advantages over Items that every Rote has at least one of (assuming equal degrees of specialization):
1. Better attack numbers.
2. Can't be disarmed.
Rotes relying on Foci have more of the first, but lack the second entirely. See what I'm saying?
Here, here's a graphic example of both versions:
Looking at it, the best you can get with items as a starting character with one slot is a Weapon: 7 attack at a Skill of 5. I can get a higher Weapon rating with enough item slots thrown in (up to Weapon 10 at most), but the skill never goes up. With, admittedly, a larger investment, I can get the same Weapon: 7 attack at skill 10 as an Evocation with a Focus. Without a Focus, I'm reduced to Weapon: 6 at skill 7. Now, those are specialist numbers...but so's the Weapon 7-10 item.
Biff Dyskolos:
--- Quote from: Deadmanwalking on May 01, 2010, 10:50:32 PM ---Sure, sure. But I'm talking two entirely separate advantages over Items that every Rote has at least one of (assuming equal degrees of specialization):
1. Better attack numbers.
2. Can't be disarmed.
--- End quote ---
Can't argue with better attack numbers; but you only get that if you accept the same disarming drawback as the item. To eliminate the disarming problem you have to accept the same attack numbers as the item. But the item also has the advantage of at least 1 stress free use.
There are trade-offs to each approach; it comes down to personal preference.
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