The Dresden Files > DFRPG

Aren't Claws Too Weak?

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Moriden:
in what way is takeing the current version of claws more beneficial than haveing a cats claw* on you ?



citation
http://www.ninja-weapons.com/Ninja_Items/Ninja_Tools/4280.shtml

Deadmanwalking:
It can't be disarmed. But yeah, that's not worth a point of Refresh on it's own.

Falar:
See, Paul, what happens if you have a non-claw type character who still has natural weapons? Like a goat. Or a stag. They've got natural weapons, which is what claws entail and they have nowhere near that kind of flexibility. In their case, Claws just is more or less a waste of a refresh and it's pretty integral to the concept. So they're basically being penalized for having a concept of what they want to play.

Moriden:

--- Quote ---So they're basically being penalized for having a concept of what they want to play.
--- End quote ---

I strongly agree that claws should be -0 refresh, there not concealable and there nearly if ever more beneficial then equivalent mundane items, so theirs no logical reason why you should have to pay for them, it should simply be if it makes sense then you get them, if it doesn't then you don't.

Deadmanwalking:
Missed this. Allow me to respond:


--- Quote from: paul_Harkonen on April 25, 2010, 05:52:42 PM ---Two things to note:
First, I do not know enough about the system to feel certain about any of my opinions regarding balance issues.
--- End quote ---

Noted.  :)


--- Quote from: paul_Harkonen on April 25, 2010, 05:52:42 PM ---Second, it seems to me that Claws add several non-combat abilities (climbing, scratching open\damaging objects, and scaring the bejesus out of mundanes) plus they open up a number of maneuvers that allow you to add a number of different Aspects to the target (most of which would be incredibly easy to Tag or Invoke).
--- End quote ---

Uh...Inhuman Strength can easily do everything you've just listed. Well, maybe not climbing, but everything else. And it gets the bonuses I mention above.


--- Quote from: paul_Harkonen on April 25, 2010, 05:52:42 PM ---The balance issues for FATE are difficult to identify given the amorphous nature of Aspects.  The ability to add aspects like "MAIMED"  or "BLEEDING" or things like that which easily add to the power of everyone else, as well as your own character on subsequent attacks.  Claws also allow you to Invoke certain aspects on targets, off the top of my head, you more easily tear off "Flesh Masks" and can take advantage of things like the Chlorofiend (which I would give the Aspect of "MADE OF PLANTS").

--- End quote ---

All Aspects are created equal, at least, if they're the same type of Aspect (peronal, scene, consequence, etc.), the precise special effects (while relevant) are not any better than another special effect, at least nt generally. Certainly not for claws.

And "Maimed" and "Bleeding" are both almost certainly consequences, and ones almost anybody can get if they're brutal enough. I can think of several ways to get them with a high Fists pure mortal, actually.

EDIT:

--- Quote from: Moriden on April 25, 2010, 06:09:05 PM ---I strongly agree that claws should be -0 refresh, there not concealable and there nearly if ever more beneficial then equivalent mundane items, so theirs no logical reason why you should have to pay for them, it should simply be if it makes sense then you get them, if it doesn't then you don't.

--- End quote ---

Or they should be better. I'd be more inclined to jack up their damage than drop their Refresh, just because having claws strikes me as something that SHOULD be really nice and worth Refresh, but either solution would work.

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