The Dresden Files > DFRPG

Aren't Claws Too Weak?

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Biff Dyskolos:

--- Quote from: Deadmanwalking on April 26, 2010, 06:31:32 PM ---What they said. Claws are cool, but they don't really justify defending from things you can't with Fists. What do you do, bite the sword? That...has logical issues.

If you want to defend with Fists vs. attacks it otherwise can't there's the Footwork stunt for that (which is, BTW, an awesome Stunt).

Understood. And thanks again for being just generally awesome.  :)

--- End quote ---

I guess it all depends on your definition of claws. If they are just little sharpened finger nails then the logic would preclude the defence. If they are great-big-honkin' claws, similar to Wolverine or Freddy Krueger (only natural, instead of blades) then logic may justify the defence.

Perhaps there could be another upgrade for claws. Greater Claws [-1]?

Deadmanwalking:
Most claws are nasty, but probably not as hard as steel and still part of your body...so parrying with them is iffy almost universally.

If you feel the need for big metal claws and want the ability to parry with them, either take Athletics and re-flavor it a bit, or if you want to defend with Fists, get Footwork, and re-flavor that instead. There's already a stunt to do what you want, just rename and reflavor it to reflect your desired special effect.

iago:
The "Greater Claws" upgrade idea is not that far off; essentially it's just a stunt that says "you can use your Claws to parry Weapons attacks with your Fists skill", expanding the scope of the existing Fists defense trapping.

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