The Dresden Files > DFRPG
Aren't Claws Too Weak?
Moriden:
--- Quote ---Or they should be better. I'd be more inclined to jack up their damage than drop their Refresh, just because having claws strikes me as something that SHOULD be really nice and worth Refresh, but either solution would work.
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The reason i suggest lower the cost instead of boosting the power is if you look at most creatures that have claws, you'll find that there not particularly more affective then a knife.
Deadmanwalking:
True, but we're talking supernatural creature's claws and fangs here, those might be somewhat deadlier. :)
Moriden:
of course. most natural claws arent as deadly as a good knife, so i already took that into acount :P
I put some math and ideas on how to handle those two items on my pfc thread take a look at em when you get a sec.
paul_Harkonen:
--- Quote from: Deadmanwalking on April 25, 2010, 06:13:19 PM ---All Aspects are created equal, at least, if they're the same type of Aspect (peronal, scene, consequence, etc.), the precise special effects (while relevant) are not any better than another special effect, at least not generally. Certainly not for claws.
And "Maimed" and "Bleeding" are both almost certainly consequences, and ones almost anybody can get if they're brutal enough. I can think of several ways to get them with a high Fists pure mortal, actually.
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All Aspects generate equal effects, this does not make them all equal. For example, the aspect of "BROKEN FINGER": I can invoke it, maybe, during any grapple, but not a whole lot else (without getting really creative). The aspect of "BLINDED" on the other hand, I can invoke on any defense roll that I take for as long as the Aspect (or consequence) lasts.
Whether they're aspects or consequences doesn't matter much, and as a GM you're going to have to be incredibly convincing for me to allow you to inflict "BLEEDING" without having a weapon that can make someone bleed.
The strength of this system is just how flexible and abstract it is, the weakness is just how flexible and abstract it is.
As for using Claws as an easy expression for other attributes (like horns) why don't you just make up a different power? As is pretty specifically stated, nothing in Your Story, or Our World is a shopping list, it is not comprehensive, and it is not the end all be all. You want a different power, make a different power, talk to your GM, and if it's reasonable you will almost certainly be allowed to take it.
Powers are not mechanics, if you want to do something cool, do it. Instead of changing the powers that you don't think are perfect, make one that you think is.
Moriden:
--- Quote ---As for using Claws as an easy expression for other attributes (like horns) why don't you just make up a different power? As is pretty specifically stated, nothing in Your Story, or Our World is a shopping list, it is not comprehensive, and it is not the end all be all. You want a different power, make a different power, talk to your GM, and if it's reasonable you will almost certainly be allowed to take it.
--- End quote ---
Some story tellers will view any attempt to make custom powers or change power as "cheese wheasily attempts to power game" regardless of weather or not such is intended to be part of the system.
--- Quote ---Whether they're aspects or consequences doesn't matter much, and as a GM you're going to have to be incredibly convincing for me to allow you to inflict "BLEEDING" without having a weapon that can make someone bleed.
--- End quote ---
Do some research into martial arts. its trivially easy to make a person bleed with bare hands. not to mention far more crippling aspects such as, plucked out your eye
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