The Dresden Files > DFRPG
Aren't Claws Too Weak?
luminos:
--- Quote from: Deadmanwalking on April 26, 2010, 04:13:08 AM ---Claws [-1]: +1 Stress damage to Fists attacks. 1 Stunt.
--- End quote ---
I'm going to have to disagree with you on that one. A stunt that does +1 damage for a physical conflict under specific circumstances would be one stunt. Having it on for every attack makes it at least 2, and add an extra 1/2 for being able to stack
Deadmanwalking:
Nope. Look at Lethal Weapon, which is +2 and situational. +1 and general is well within the capacity of Mundane Stunts based on that precedent. It might not be appropriate, but it's not out for power level reasons.
Now, you're debatably right on the stackable. Maybe up it to one and a half. Still not as good as any of the others except maybe Cloak of Shadows, and even that gives both a +2 bonus and another effect.
luminos:
Well, like I said, most one point powers are underpowered on their own since they effectively cost 3 refresh, but since most of them can be taken with other supernatural stuff, the +2 that you lose from not being a pure mortal is mitigated enough that supernatural powers come out better.
Deadmanwalking:
True to some extent, but for Claws it's more significant since (unlike most 1 point powers) many character concepts actively require them.
Falar:
I would like to counter to whoever said it screws over the were-foxes, were-jackals and were-spiders - I'm personally seeing the combination of Diminutive Size and most of those concepts making them not all that hip to hop with the combat brazen-ry of Claws. I mean, obviously, they might have Claws, but I'd say they're less going to be something that someone would buy as a power. I guess I see buying it as a power making it a bit ... I dunno ... bigger than just having claws. You have CLAWS, dude.
But that might be just me. Although for the were-spider, I would think about doing poisonous bites as a power maybe based off of poisonous claws, but not it.
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