The Dresden Files > DFRPG

Enchanted Items Patch - Important, holy crap!

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Archmage_Cowl:
personally that looks good to me but you're forgetting the fact that you have to hit with that weapon:30 to do any damage with it. And if you only have superb lore a decent shield can block it pretty easily.
Just my two cents

Deadmanwalking:
Yeah, that's technically legal. And, while not an I Win button, still quite broken. Maybe limit how many slots can be devoted to a single item (or perhaps instead a single item effect, allowing a Block and an attack to be built into the same item) to the creator's Lore? I can't think of any reasonable items needing more than that.

Now, that'll still max out at Weapon 16, with a Crafting Strength +5 Item, full Thaumaturgy with two specializations in Strength, and five item slots, but it'll also max out at two or three uses (with a point of Frequency Specialization, and maybe an item adding to that), and is more of a thought exercise than a practical item.

iago:
Mmm, good point there. I might be inclined to limit the number of slots you can put in a single enchanted item to your Lore skill, which would put a practical limit of 4 or 5 on that practice, as has been noted.

iago:

--- Quote from: iago on April 20, 2010, 10:01:45 PM ---Mmm, good point there. I might be inclined to limit the number of slots you can put in a single enchanted item to your Lore skill, which would put a practical limit of 4 or 5 on that practice, as has been noted.

--- End quote ---

Another possible cap might be: you can't create an enchanted item with a strength greater than twice your Lore. That's actually more attractive, as it caps your spell effects out around 8 or 10 regardless of where you're getting the bonuses from.

Sigma77:

--- Quote from: iago on April 20, 2010, 10:04:07 PM ---Another possible cap might be: you can't create an enchanted item with a strength greater than twice your Lore. That's actually more attractive, as it caps your spell effects out around 8 or 10 regardless of where you're getting the bonuses from.

--- End quote ---

This makes a good bit of sense, as it would also help draw the line between Items of Power and Enchanted Items, something that was a little fuzzy, at least on where one becomes another. Also helps keep the items that would normally be rather large in complexity with regards to Thaumaturgy in check.

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