The Dresden Files > DFRPG
Enchanted Items Patch - Important, holy crap!
Sigma77:
A Question:
How would you handle one person (in-game) making an item that someone else could use that has no Enchanted Item slots? Would it just permanetly fill up the person who made it's slots or no? I guess the best examples here could be Luccio's swords, if she made them for a pure mortal? (Doesn't happen as far as we know, but work with me here) How does that apply to HER slots?
iago:
--- Quote from: Sigma77 on April 20, 2010, 10:20:15 AM ---How would you handle one person (in-game) making an item that someone else could use that has no Enchanted Item slots? Would it just permanetly fill up the person who made it's slots or no? I guess the best examples here could be Luccio's swords, if she made them for a pure mortal? (Doesn't happen as far as we know, but work with me here) How does that apply to HER slots?
--- End quote ---
If the recipient can't "adopt" the item, you're stuck with it consuming your own slots.
Moriden:
--- Quote ---Quote from: Sigma77 on Today at 06:20:15 AM
How would you handle one person (in-game) making an item that someone else could use that has no Enchanted Item slots? Would it just permanetly fill up the person who made it's slots or no? I guess the best examples here could be Luccio's swords, if she made them for a pure mortal? (Doesn't happen as far as we know, but work with me here) How does that apply to HER slots?
If the recipient can't "adopt" the item, you're stuck with it consuming your own slots.
--- End quote ---
I imagine given time they could pay a refresh or two effectively taking it as itom of power or "Refinement" showing that theyve "attuned" to it. Im pretty sure these are all just play balance issues though so if you dont really care about that, then its alote simpler to handle.
Korwin:
--- Quote from: iago on April 20, 2010, 03:04:07 PM ---If the recipient can't "adopt" the item, you're stuck with it consuming your own slots.
--- End quote ---
Hmm, evil idea...
An stolen magic item... ;D
I suppose the enchanter could/would change it out, but not fast...
Sigma77:
My group is one of the ones doing an online playtest, right? So, we're actively trying to break the game in every which way, poking things that look like they can be exploited, etc.. Recently, we think we found something in the enchanted item varient that can be...well, it's ugly, so I'll walk you through the example.
Ex.:
Submerged Power Level
Focused Practitioner
Channeling (Spirit) [-2]
Ritual (Crafting) [-2]
Refinement (Enchantment Slots) [-2] x5
Total Enchantment Slots: 28
Now, lets say this guy doesn't use any Foci - he turns it all into enchantment slots. The build process follows:
The Item in question lets out a concentrated blast of force. It can be anything large, as per the rules, like a staff, basketball, but in this case? I used a Shotgun. Said shotgun can't be used NORMALLY, but I thought it was appropriate for what I'm about to do.
Let's say the creator has a Superb Lore, but nothing else. So the base strength is 5.
One Slot to House the Item.
Two Slots to Give it Four Extra uses per session.
25 Slots to the Strength of the Item.
We suddenly have what's basically a Weapon: 30 that can be used 5 times a session, with more times by calling on but a single box of stress - which, honestly, with that much power? Kind of a good trade off. My question is, was anything here done wrong in the creation process that allowed this kind of silliness, or is in fact, legal?
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