The Dresden Files > DFRPG
Enchanted Items Patch - Important, holy crap!
iago:
--- Quote from: luminos on April 25, 2010, 06:38:50 AM ---New question, really hope I'm not repeating something that hasn't already been answered. Lets say you have an enchanted item that is block X/armor:X/2 with 3 uses per session. How long does each use of the item last? Just for the one defense roll its activated for, or the entire exchange?
--- End quote ---
In my game I would *probably* say until the end of the scene or (if you're using the block style) until it's "broken" (overcome), though I could see a case being made for it being on a per-hit basis. It's the weekend, so I'm not gonna kill myself looking through the chapter yet again to see if we get more explicit than that. :)
KOFFEYKID:
--- Quote from: luminos on April 25, 2010, 06:38:50 AM ---New question, really hope I'm not repeating something that hasn't already been answered. Lets say you have an enchanted item that is block X/armor:X/2 with 3 uses per session. How long does each use of the item last? Just for the one defense roll its activated for, or the entire exchange?
--- End quote ---
It seems to me that you have to factor in the duration of the effect when you create the enchanted item. The enchanted item is basically a spell in an object, and you have X Shifts of power to give to that spell. Some of those shifts might go towards duration, others would go towards other things.
Biff Dyskolos:
--- Quote from: KOFFEYKID on April 26, 2010, 01:23:09 PM ---It seems to me that you have to factor in the duration of the effect when you create the enchanted item. The enchanted item is basically a spell in an object, and you have X Shifts of power to give to that spell. Some of those shifts might go towards duration, others would go towards other things.
--- End quote ---
There was a topic on rotes (can't find it right now) where Lenny said that once the spell is "in the air" it is just like any other spell. That was why Carlos could retask his Entropy Shield as an attack and why Harry can extend the duration of his Shield. That same reasoning could be applied to enchanted items.
After an item generates the effect (not an attack though, which is instantaneous) it has a default duration of one exchange. But you could extend that duration just like any other spell.
iago:
Oh, right, right, yes; it's one exchange generally speaking (though some specifics vary); the benefit of choosing to go with block vs. armor is layering (one best block + one best armor rating), and block's general benefit of all-or-nothing vs. stress mitigation.
Note that you don't have to trigger a "use" of a defensive item (one that does a block or an attack) until you otherwise see that the attack would hit ya, which is a hidden but palpable benefit.
void:
The quasi-retroactive facet is an important one, yeah, that a lot of players of other systems might not intuit on their own. Is that clearly implied anywhere in the new source text?
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