The Dresden Files > DFRPG
Item Crafting
void:
--- Quote from: Korwin on April 09, 2010, 07:41:38 AM ---A thamaturgy focus is specified by any of the thaumaturgic types listed in this section, whether by function or theme
implies possible.
For thaumaturgy focuses, this bonus may be applied to the wizard’s upper bound on “no-prep” complexity (Lore) for thaumaturgy or to the wizard’s control (Discipline) rolls for casting.
implies not possible.
--- End quote ---
Actually, there's no contradiction there. Just as evocation specialties and foci are two parts, so are thaumaturgical specialties and foci. So in this case, we'd have +1 Divination Complexity, or +1 Warding Control.
Since crafting has neither complexity nor control...
--- Quote from: Deadmanwalking on April 09, 2010, 07:46:14 AM ---You are substantially correct, but Armor is only equal to half your shifts, so it'd only be Armor Value 2. Aside from that you're good to go.
--- End quote ---
I meant to mention that, thanks.
Korwin, presuming the thaumaturgical focus was allowed, you'd have 4 shifts to work with for your persistent equipment, and it could still be considered 'armor', it just doesn't use the Armor mechanic unless you halve it again.
This is covered on YS252.
Deadmanwalking:
--- Quote from: Korwin on April 09, 2010, 08:00:01 AM ---I see the halving Armor in Harries Duster example, but not in the Enchanted Items Rules at page 279...
--- End quote ---
It's in the general spell rules. In fact, as mentioned by Void, it's on p. 252. And all spell rules apply to Enchanted items as well, since Enhanted Items duplicate a spell.
LCDarkwood:
Let's break it down:
Thaumaturgy Crafting spec gives you either a +1 for frequency (increasing uses per session) or strength (increasing item potency by 1). It's under Crafting in the Spellcraft chapter. It's a rules exception; you know how that goes.
Let's say you take strength.
You have Superb Lore.
That means any items you specify will have a base strength of 6 shifts. (+5 Lore, +1 spec)
You have a potential 4 enchanted item slots from Thaumaturgy power, if you take no focus item slots. Let's assume you pour all that into one item.
You use one slot to make your armor, and pour as many slots in as possible. So you make it 8 shifts, divided by 2 is persistent 4.
That's Armor:2. (Check out evocation blocks - armor rating happens at a 2 for 1 rate. Hence, armor stuff is halved for persistence, and halved again for effect. There's an example item that shows this as well.)
Because you wouldn't get any benefit from adding that last shift (9 shifts goes down to persistent 4 as well), you keep the last shift.
Either that means you have a potion worth 6 shifts, or you can specify another enchanted item with a once-per-session, 6-shift effect.
So, Superb Lore and Crafting Strength spec and all slots spent on items gets you one set of Armor:2 and a 6-shift potion / other item.
***
But let's go crazy, and say you used your evocation focus item slots to make an item that helps you with crafting. (It's legal, don't look at me that way.) You have to, by default, adhere to the columns, so you get +1 frequency and +1 strength.
All that would mean is that your armor had a base strength of 7 shifts when it started. You could invest all your slots for 10 shifts. So it'd give you a persistent Armor:2. (Remember, halved for persistent and halved again for armor.)
You're smart, so you only invest one slot and keep it at 8, for Armor:2. You now have two enchanted item slots. That's either two potions, two enchanted items that are once-per-session at a strength of 7 shifts, or some other legal combination therein.
Max combo ends up being one set of Armor:2 and two potions or enchanted items.
It's late, and I'm tired, so please let me know what part of that didn't make sense.
[EDIT: I caught one that didn't make sense to me already - blocks by nature cannot be persistent effects. So if you're going permanent, Armor is your only real option. Oops! (There might be another thread about this later, true believers.)]
-Lenny
void:
--- Quote from: LCDarkwood on April 09, 2010, 08:12:47 AM ---But let's go crazy, and say you used your evocation focus item slots to make an item that helps you with crafting. (It's legal, don't look at me that way.) You have to, by default, adhere to the columns, so you get +1 frequency and +1 strength.
--- End quote ---
Firstly, if you're tired, you should sleep. :D
Secondly, the only thing that throws me off is that the preview PDF, as I saw it, mentions specializations on YS280, but nothing indicates you can make a Crafting Strength or Crafting Frequency focus.
Maybe that warrants a clarification somewhere, particularly since the Crafting specializations are already an exception to the rules?
Not arguing with you, I'm just saying, what you're saying, isn't what it's saying. Know what'm saying? ;)
Deadmanwalking:
So, I have a question, actually: What happens if add magic Armor to kevlar? Or plate mail for that matter? Can you stack the magic armor with the mundane? I'd think so, but I'm not sure.
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