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Item Crafting

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Korwin:

Some questions about Item Crafting, or statements where I'm not shure I have it right.

Your Lore Skill says how strong your Items are, right?
You can push the strenght of the Items with Thaumaturgical Foki and Specilization, right?

So Superb Lore Skill + Starting Taumaturgical Specilization (+1) + 2 Item Slots for an +2 Crafting Strenght Foci = 8 Strenght of the Item
8/2 for an always active Magical Item = 4. Like say an 4 Armor

So an Crafting Wizard could have at start:
4-Strenght Armor and Weapon and 2 Potions (could an 8 Strenght Potion be something like: Physical Immunity ?)


void:
Hmm. Actually, the rules text suggests your options for a thaumaturgy focus item are discipline (for casting control), and lore (for determining whether you need to prepare or not)...

I don't see anything that explicitly permits 'crafting strength' as a focus. Specialization, yes; permitting a bonus to either casting strength or frequency (or both, if you take refinement).

It looks like this type of thing would require a house-rule from your GM. Personally, I think that would be a bit terrifying, because of the snowball effect that could provoke. It would permit a pure-crafting Ritualist FC to do some ... rather terrifying things with a small amount of refresh.

If permitted, however, your math otherwise adds up.. Except you would need to take Refinement to get enough item slots to make weapon, armor, and two potions.

Korwin:
Hmm, you are right.

It isnt clear whats the RAI, I could see it both ways.
Craft Focus:
Not possible: because of balance
Possible: because of consitency


--- Quote ---A thamaturgy focus is specified by any of the thaumaturgic types listed in this section, whether by function or theme
--- End quote ---
implies possible.


--- Quote ---For thaumaturgy focuses, this bonus may be applied to the wizard’s upper bound on “no-prep” complexity (Lore) for thaumaturgy or to the wizard’s control (Discipline) rolls for casting.
--- End quote ---
implies not possible.

Types of Thaumaturgy

* Summoning and Binding
* Conjuration
* Divination
* Wards
* Crafting
* Transformationand Disruption
* Transportation and Worldwalking

Deadmanwalking:
You are substantially correct, but Armor is only equal to half your shifts, so it'd only be Armor Value 2. Aside from that you're good to go.

Korwin:
I see the halving Armor in Harries Duster example, but not in the Enchanted Items Rules at page 279...


--- Quote ---Except you would need to take Refinement to get enough item slots to make weapon, armor, and two potions.
--- End quote ---
I was using an full Wizard.
2 Item Slots for the Focus (if RAW)
2 Item Slots exchanged for 4 Enchanted Item Slots
1 Enchanted Item Slot for Armor
1 Enchanted Item Slot for Weapon
2 Enchanted Item Slots for Potion

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