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Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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Deadmanwalking:
Name: Arthur Langtry

Aspects:
High Concept: The Merlin
Other:
Plans Within Plans;
Necessary Measures;
No Compromises On The Laws;
Politics Is My Favorite Game;
Practicing Wizard When the Hills Were Young;
Power Beyond Measure;

Skills:

Epic: Discipline,
Fantastic: Conviction, Lore
Superb: Contacts, Presence,
Great: Deceit, Intimidation, Resources
Good: Alertness, Empathy, Rapport, Scholarship,
Fair: Craftsmanship, Burglary, Investigation, Stealth,
Average: Athletics, Endurance, Weapons, Survival

Stunts:

Leadership (Presence) (-1)
Occultist (Magic; Mortal Magic) (Lore) (-1)

Powers:

Mythic Mental Toughness [-6]
Refinements [-32]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]

Total: -47 Refresh

Specializations:

Evocation: Elements (Air, Fire, Earth, Spirit);
Power (Air +6, Earth +1, Spirit +4, Fire+2)
Control (Air+5, Earth +1, Spirit +3, Fire+1)
Thaumaturgy:
Control (Summoning and Binding +1, Conjuration +1,  Divination +1, Veils +2, Wards +3, Transformation and Disruption +1, Transportation and Worldwalking +2);
Complexity (Summoning and Binding +3, Conjuration +3, Divination+4, Veils +5, Wards +6, Transformation and Disruption +2, Transportation and Worldwalking +4);

Focus Items:
Staff (+1 Defensive Control and Power for Air, +4 Complexity for Wards)

Enchanted Items:
Robes Of Office (12 shift Block or Armor 6, up to three times per sesion)[8 Enchanted Item Slots]

Stress:

Mental: OOOO (OOOOOO) (+1 Minor Consequence)
Physical: OOO
Social: OOOO (+1 Minor Consequence)
Armor: 3 vs. mental effects, otherwise by spell or item effect.

And here’s the Merlin. He can throw 12 Shift Offensive Evocations and 13 Shift Defensive ones (appropriate for a master of defensive magics), but where he really shines is Thaumaturgy. He has a Minimum Discipline and Lore of 8 for every kind of Thaumaturgy there is. Much more for Wards, Divination, and Worldwalking, and a bit more for Veils.

He can burn 1 Fate Points and spend 3 Exchanges at absolutely no risk or Stress or two Exchanges with a bit of risk and quite a bit of Stress (two 3 stress hits), and create a Complexity 18 Ward with no preparation whatsoever in the minimum Thaumaturgy time-table for that.  This is what he did to stop an army once. He may’ve tossed out an Evocation Block first, then given it duration (Block 13 for 13 exchanges, 2 Exchanges worth of work), to give himself some time to Ward properly.

I basically modified the Merlin slightly so he’d follow the skill pyramid (which got a bit odd towards the bottom, I‘ll admit, but making him physically sneaky actually makes sense), and added about 15 levels of Refinement. He's also got a couple of Mortal Stunts that seemed necessary and appropriate.

EDIT: Upgraded his Robes, as his defenses seemed a tad anemic given the description of being vastly more powerful than other Senior Council Members, and added Mythic Mental Toughness.

Deadmanwalking:
Name: Ebenezar McCoy

Aspects:
High Concept: Senior White Council Wizard
Trouble: God Help Me, I‘m the Blackstaff
Other:
Master of Harry Dresden;
An Honest Day’s Work;
Brawler;
Patient Teacher;
Respected Scholar;
No Time for Bullies;

Skills:

Fantastic: Conviction, Lore
Superb: Discipline, Endurance,
Great: Alertness, Contacts, Intimidation, Presence,
Good: Athletics, Deceit, Empathy, Rapport, Scholarship,
Fair: Burglary, Fists, Investigation, Stealth, Survival, Weapons,
Average: Craftsmanship, Driving, Guns, Might, Resources, Performance,

Stunts:

On My Toes (Alertness) (-1)

Powers:

Mythic Mental Toughness [-6]
Refinements [-28]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Item of Power: The Blackstaff [-4]
Sponsored Magic: The Blackstaff [-2]

Total: -48 Refresh

Specializations:

Evocation: Elements (Air, Fire, Earth, Spirit);
Power (Air +1, Earth +1, Spirit +5, Fire+3)
Control (Air+2, Earth +2, Spirit +6, Fire+4)
Thaumaturgy:
Control (Summoning and Binding +1, Divination +3, Wards +1, Transformation and Disruption +4, Transportation and Worldwalking +1);
Complexity (Summoning and Binding +2, Divination+5, Wards +1, Transformation and Disruption +6, Transportation and Worldwalking +2);
Crafting (Strength +3, Frequency +2);

Focus Items:
Staff (+1 Offensive Control and Power for Spirit)
Metal Ring (+1 Defensive Power and Control for Spirit)

Enchanted Items:
Metal Ring (12 shift Block or Armor 6, up to three times per sesion)[4 Enchanted Item Slots]

Stress:

Mental: OOOO(OOOOOO) (+1 Minor Consequence)
Physical: OOOO (+1 Minor Consequence)
Social: OOOO
Armor: 3 vs. mental effects, otherwise by spell or item effect.

McCoy manages to almost equal the Merlin in Evocation, though only through the use of a Focus Items, he can do 12 shift effects either offensively or defensively with those, and 11 Shifts without.

This is McCoy sans the actual Blackstaff, since we have no idea what it does. Though I did include it’s cost on his sheet, assuming it’s about as potent as a Sword of the Cross. He’s a specialist in the kind of Magic that destroys people, places and things on a grand scale, as well as Divination.

In terms of skills I kept his rep as a spy and assassin in mind and gave him some of those skills at modest ranks. He actually has more skill points than the Merlin, they’re just spread around a bit more. I also arranged him into a skill pyramid, which wasn't hard per se, but not that easy either.

And I've revised him slightly to be in line with my other revisions on the Senior Council. Also, I've added a Stunt to increase his Initiative. I also upped his Crafting to make his defensive Item better (befitting a really front-line combat Wizard).

EDIT: Added Sponsored Magic, updated the Blackstaff to have a -4 cost, and added Mythic Mental Toughness.

Archmage_Cowl:
hey just wanna pop in here and say you are totally doin awesome with these characters ;D and i also wanted to ask if you care if i put up my own version's of some of the characters? One of my favorite things to do is stat up characters and ive done some pretty interesting(in my opinion) write ups on lots of characters including cowl(my hero). So if you dont have a problem with it ill try to put some up here if you do thats no problem either ;D

Deadmanwalking:

--- Quote from: Archmage_Cowl on April 29, 2010, 02:56:15 AM ---hey just wanna pop in here and say you are totally doin awesome with these characters ;D and i also wanted to ask if you care if i put up my own version's of some of the characters? One of my favorite things to do is stat up characters and ive done some pretty interesting(in my opinion) write ups on lots of characters including cowl(my hero). So if you dont have a problem with it ill try to put some up here if you do thats no problem either ;D

--- End quote ---

Nah, go right to it. Anyone who can take criticism is welcome to post a character here. Heck, a bit more cvonstructive criticism would make me ecstatic.


In other news, I've rearranged Listens-To-Wind very slightly based on having built other Senior council Members. I dropped his potion slots for enhanced Evocation. He's now a bit closer to in their league (11 Shift evocations instead of 10).

Vash the white:
nice job on mcCoy! your all doing a great job!, :)
and cowl i would find it very interresting to see your take on characters too :)

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