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Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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Deadmanwalking:

--- Quote from: KOFFEYKID on April 29, 2010, 12:39:12 AM ---I decided to see what I would do for The Merlin's powers at a refresh level of 36, here is what I got.
--- End quote ---

Personally, I don't see the need for Sponsored Magic. And the skills seem excessive. Aside from that mine won't be likely to look too much different.

KOFFEYKID:
I only upped the cap of his skills to 1 higher than your example of Listens to Wind, I figure that the Merlin would have access to one tier higher on the skill chart, as far as sponsored magic, he needs a way to cast wards at evocation speed.

Deadmanwalking:
Name: Donald Morgan

Aspects:
High Concept: Acting Captain of the Wardens
Other:
Mercy Has No Place in the Law;
Combat Veteran;
Children Must Be Protected;
Zealotry in the Cause of Justice Is No Vice;
Student of Luccio;
Merlin’s Ally;

Skills:

Superb: Conviction, Weapons
Great: Discipline, Intimidation, Lore
Good: Alertness, Athletics, Endurance, Presence, Rapport,
Fair: Contacts, Deceit, Empathy, Fists, Investigation,
Average: Burglary, Resources, Scholarship, Stealth, Survival,

Stunts:

Riposte (Weapons)

Powers:

Inhuman Mental Toughness [-2]
Refinements [-10]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]

Total: -20 Refresh

Powers:

Evocation: Elements (Fire, Earth, Spirit);
Power (Earth +3, Fire+1)
Control (Earth +4, Spirit +1, Fire+2)
Thaumaturgy:
Control (Divination +1, Wards +1); Complexity (Wards +2);

Focus Items:
Warden's Cloak (+2 Defensive Control and Power for Earth)
Sword (+2 Offensive Control and Power for Earth)

Enchanted Items:
Warden’s Sword (2 Slots)
Ring (6 shift Block or Armor 3, 3 times per session) (4 slots)

Stress:

Mental: OOOO (OO) (+1 Minor Consequence)
Physical: OOOO
Social: OOOO
Armor: 1 vs. mental effects, otherwise by spell or item effect.

Again, very small modifications. I refined his Earth Evocation a bit, to the point where he can manage 10 shift offensive or defensive Earth Evocations. Though all that goes down to 8 without Focus Items. I also gave him Riposte to reflect his training with Luccio and general sword skill, and a defensive item as he seems too savvy not to have one. The man is hardcore.

Deadmanwalking:

--- Quote from: KOFFEYKID on April 29, 2010, 01:43:30 AM ---I only upped the cap of his skills to 1 higher than your example of Listens to Wind, I figure that the Merlin would have access to one tier higher on the skill chart, as far as sponsored magic, he needs a way to cast wards at evocation speed.

--- End quote ---

Uh, Listens To Wind caps out at 6. Your Merlin goes to 8 and has three skills there. For comparison, the official version caps at 7 and has one.

And I don't see any reason he needs to be able to do Wards at Evocation speeds. He was in a battle between, well, armies when he did his Army-Stopping-Ward. Battles take easily long enough to pull off conventional Thaumaturgy.

KOFFEYKID:

--- Quote from: Deadmanwalking on April 29, 2010, 01:47:47 AM ---Uh, Listens To Wind caps out at 6. Your Merlin goes to 8 and has three skills there. For comparison, the official version caps at 7 and has one.

And I don't see any reason he needs to be able to do Wards at Evocation speeds. He was in a battle between, well, armies when he did his Army-Stopping-Ward. Battles take easily long enough to pull off conventional Thaumaturgy.

--- End quote ---

Ahh, *ahem* yes, your right, I dont use the name of the ranks, I just use the value of the rank. I usually have to look up the rank name to find the value, and I was off by one, :P.

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