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Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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Deadmanwalking:
Name: Martha Liberty

Aspects:
High Concept: Senior Council Wizard
Other:
Friend of “Joseph” and McCoy;
Combat Wizard
Information Specialist

Skills:

Fantastic: Lore,
Superb: Conviction, Discipline,
Great: Empathy, Intimidation, Presence,
Good: Athletics, Contacts, Endurance, Resources, Scholarship,
Fair: Alertness, Deceit, Investigation, Rapport, Weapons,
Average: Craftsmanship, Fists, Might, Performance, Stealth,

Stunts

Interrogator (Intimidation) (-1)
Finely Tuned Third Eye (Lore) (-1)

Powers:

Mythic Mental Toughness [-6]
Refinements [-28]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]

Total: -43 Refresh

Specializations:

Evocation: Elements (Air, Fire, Earth, Spirit);
Power (Air +1, Spirit +3, Earth+5)
Control (Air+2, Spirit +4, Earth+6)
Thaumaturgy:
Control (Summoning and Binding +1, Conjuration+1, Divination +2, Wards +1, Transportation and Worldwalking +1);
Complexity (Summoning and Binding +5, Conjuration +4, Divination+6, Veils +1, Wards +2, Transformation and Disruption +1, Transportation and Worldwalking +3);
Crafting (Strength +3, Frequency +2)

Focus Items:
Bracelet (+1 Offensive and Defensive Power for Earth)

Enchanted Items:
Something (12 shift Block or Armor 6, up to five times per sesion)[5 Enchanted Item Slots]
5 slots worth.

Stress:

Mental: OOOO(OOOOOO) (+1 Minor Consequence)
Physical: OOO
Social: OOOO
Armor: 3 vs. mental effects, otherwise by spell or item effect.

Martha Liberty’s specialties in both Evocation and Thaumaturgy are completely unknown, so I’ve arbitrarily made her a crafting specialist and Water Mage. Why? Because I could, and the Senior Council didn’t have either. She’s quite a skilled summoner as well.

She’s got 11 shifts of Evocation going with her Focus Item, and a whole bunch of rather ridiculous Enchanted Items to throw around.

Based on new information, I've redistributed Martha's specialties somewhat and given her an extra level of Refinement (bringing her on par with Listens to Wind). She's apparently a Divination specialist with contacts throughout the Nevernever, so I upped her summoning and worldwalking slightly, her Divination by a lot and weakened her in other areas to compensate. She's still got some crafting focus and pretty serious conjuration skills, though. I've also switched her element to Earth, since why not, and I didn't want her to challenge Listens-to-Wind in Water magic.

EDIT: Added Mythic Mental Toughness.

Jaroslav:
Deadmanwalking I love your work. :) If you take suggestions I would love to see you stat up Lara. I think she is stronger than how she's statted up in the book, but I don't think I could stat her as well as you could.

Deadmanwalking:
Sure, as soon as I've finished up the Senior Council. Though I don't think I'd actually change her too much. She's scary, but mostly because she's smart, not because she's got a whole lot of raw personal power. She's powerful, but we're talking around Harry's league here, not anything ridiculous.

Deadmanwalking:
Name: Rashid

Aspects:
High Concept: The Gatekeeper
Other:
Tall but Hidden;
Cryptic Wisdom;
Kind but Resolute;
A Contact on Every Plane;
Rumored Chronomancer

Skills:

Epic: Lore,
Fantastic: Conviction, Discipline,
Superb: Contacts, Presence,
Great: Intimidation, Investigation, Rapport,
Good: Endurance, Scholarship, Stealth, Survival,
Fair: Alertness, Athletics, Resources, Weapons,
Average: Burglary, Deceit, Empathy, Fists,

Stunts:

Occultist (Outsiders; Signs of their Presence) (Lore) (-1)

Powers:

Mythic Mental Toughness [-6]
Refinements [-28]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Supernatural Sense [-2]
Worldwalker [-2]

Total: -46 Refresh

Specializations:

Evocation: Elements (Air, Earth, Water, Spirit);
Power (Air +1, Water+3 Spirit +5)
Control (Air +2, Water+4 Spirit +6)
Thaumaturgy:
Control (Summoning and Binding +2, Divination +2, Wards +1, Veils +1, Transportation and Worldwalking +3);
Complexity (Summoning and Binding +4, Divination+5, Wards +3, Veils +2, Transportation and Worldwalking +6);
Crafting (Strength +1)

Focus Items:
Bracelet (+2 Defensive Power and +1 Defensive Control for Spirit)
Staff (+1 Offensive Power and Control for Spirit)

Enchanted Items:
Robes (12 shift Block or Armor 6, up to three times per sesion)[6 Enchanted Item Slots]
4 more slots worth. Potions not uncommon.

Stress:

Mental: OOOO(OOOOOO) (+1 Minor Consequence)
Physical: OOOO
Social: OOOO (+1 Minor Consequence)
Armor: 3 vs. mental effects, otherwise by spell or item effect.

The Gatekeeper is terrifying. I made him more knowledgeable than the Merlin, because if anyone should be, he is. I specialized him in Spirit as suggested, and made him capable of 12 shift Evocations with his Focus Items. Thaumaturgy-wise he’s a specialist in Worldwalking and a bit of Summoning and Divination to round him out. As statted, he’s the second most potent member of the White Council, and that feels more or less correct to me.

And having read Cold Days...Rashid is a bit more perceptive than previously indicated and has been adjusted slightly. So, minor changes. Glad I specialized him in Divination anyway...it was totally a good call. Also, a mundane Stunt has been added. It seemed...appropriate.

EDIT: Upped his Conviction, moved around a few Specialties. He's now a 13 shift Evocation guy, or thereabouts. Also added Mythic Mental Toughness and upgraded his Robes and Bracelet.

Jaroslav:

--- Quote from: Deadmanwalking on April 29, 2010, 02:34:14 PM ---Sure, as soon as I've finished up the Senior Council.

--- End quote ---
Thanks. I couldn't ask for more.  :)

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