The Dresden Files > DFRPG Resource Collection
Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Shinto_Knight:
--- Quote from: Deadmanwalking on April 22, 2010, 06:33:34 AM ---Oh, yeah. The Aspects definitely change. Precisely how, I'd wait for the next book to see. I more or less assume an Aspect change or two per book. What they change to is so debatable, though, that I rarely list specifics.
--- End quote ---
i forget what page i read it on but "he did what he had to do" was in there after about himself after (click to show/hide)umm.. slade. i read it and remember thinking "aspect" has jim been reading the RPG?
Deadmanwalking:
Yeah, that's probably a fair assessment of what occurred. :)
Tush Hog:
Hey deadmanwalking, more great work here! Any chance you could post these as a PDF somewhere so I could have them on my iPad? ;D
Deadmanwalking:
Unfortunately, my computer skills pretty much end at the use of forums such as this, and other online activities. I know as much about compiling these into a PDF as Harry does, which is to say absolutely nothing.
Deadmanwalking:
And now, for something a bit different, here’s one of the Senior Council. More of them will follow. These are all highly speculative, but more accurately reflect what I think their power level is. Turn Coat spoilers obviously follow.
Name: Listens-To-Wind
Aspects:
High Concept: Senior Council Wizard
Other:
Little Brother;
Illinois Medicine Man;
Patient and Quiet;
I See Ley Lines;
Friend of the Blackstaff and Martha Liberty;
Gonna Kick Your Ass Up Between Your Ears;
Skills:
Fantastic: Discipline, Lore,
Superb: Conviction, Endurance,
Great: Empathy, Presence, Rapport, Scholarship,
Good: Alertness, Athletics, Contacts, Investigation,
Fair: Deceit, Fists, Intimidation, Survival, Weapons,
Average: Burglary, Craftsmanship, Performance, Resources, Stealth,
Stunts:
Doctor (Scholarship) (-1)
Powers:
Mythic Mental Toughness [-6]
Refinements [-17]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
True Shapeshifting [-4]
Modular Abilities [-10]
Total: -45 Refresh
Specializations:
Evocation: Elements (Water, Fire, Earth, Spirit);
Power (Earth +1, Spirit +3, Water+5)
Control (Spirit +2, Water+4)
Thaumaturgy:
Control (Summoning and Binding +1, Biomancy +2)
Complexity (Divination +3, Summoning and Binding +4, Wards +1, Transportation and Worldwalking +1, Biomancy +5)
Focus Items:
Wizard’s Staff (+1 Offensive and Defensive Power and Control with Water)
Enchanted Items:
Bead Necklace (8 shift Block or Armor 4, 3 times per session) [4 Enchanted Item Slots]
Stress:
Mental: OOOO(OOOOOO) (+1 Minor Consequence)
Physical: OOOO (+1 Minor Consequence)
Social: OOOO
Armor: 3 vs. mental effects, otherwise by spell or item effect.
He does 11 shift Offensive and Defensive Evocations casually (those both drop to a mere 10 without his staff). He can shape shift into forms granting any 7 points of Physical Powers (for example, a huge bear would be Inhuman Strength, Inhuman Toughness, Hulking Size, and Claws) as a supplemental action, and can up selected skills to Fantastic casually while doing so.
Modified slightly to reflect a power level distinction, and to fit in with the others. And to add Doctor, since he apparently has a medical degree. Huh.
EDIT: Added a point of Modular Abilities and Mythic Mental Toughness.
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