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Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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Vash the white:
dude...injun joe's...bad azz  ;D

Deadmanwalking:
Well, yeah.  8)

He beat the crap out of the Skinwalker on raw power and talent. That's...impressive. And I'll note he's still a couple of Refresh below the bastard.

Also, I may've lied. While I have every intention of doing more Senior Council Members, I think I may want to do Luccio and Morgan first.

KOFFEYKID:
If his refresh level is that High, Mab must be around 50 or 60, the Merlin is probably at 40.

Deadmanwalking:

--- Quote from: KOFFEYKID on April 28, 2010, 11:38:43 PM ---If his refresh level is that High, Mab must be around 50 or 60, the Merlin is probably at 40.

--- End quote ---

Actually, I'd peg the Merlin at only a few points above Injun Joe if that, he's just a specialist in a very different area (Complexity 14 Wards at the drop of a hat as opposed to Injun Joe's Shapeshifting). All those 13 points Injun Joe put into shapeshifting, and likely a few more, go into Evocation and Thaumaturgy Refinements.

And Mab's a force of nature, not something you give Refresh costs to.

Deadmanwalking:
Name: Anastasia Luccio

Aspects:
High Concept: Captain of the Wardens
Other:
Swordswoman Beyond Compare;
Born Teacher;
Swordsmith;
This Is Not My Body;
Combat Wizard;

Skills:

Superb: Conviction, Discipline, Lore, Weapons
Great: Athletics, Endurance, Fists, Presence,
Good: Alertness, Contacts, Intimidation, Rapport
Fair: Deceit, Empathy, Investigation, Scholarship,
Average: Burglary, Resources, Stealth, Survival,

Stunts:

Redirected Force (Fists)
Riposte (Weapons)

Powers:

Inhuman Mental Toughness [-2]
Refinements [-12]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]

Total: -23 Refresh

Powers:

Evocation: Elements (Air, Fire, Spirit);
Power (Spirit +2, Fire+4)
Control (Air+1, Spirit +3, Fire+5)
Thaumaturgy:
Control (Wards +1); Complexity (Wards +1); Crafting (Strength+1, Frequency+2)

Focus Items:
Sword (+2 Defensive Power and +1 Defensive Control for Fire)
Staff (+2 Offensive Power and +1 Offensive Control for Fire)

Enchanted Items:
Warden’s Sword (2 Slots)
Ring (8 shift Block or Armor 4, 3 times per session) [3 Enchanted Item Slots]
3 Slots worth of other items.

Stress:

Mental: OOOO(OO) (+1 Minor Consequence)
Physical: OOOO
Social: OOOO
Armor: 1 vs. mental effects, otherwise by spell or item effect.

Notes: It is likely her Conviction and/or Discipline as well as her Crafting skills have been reduced in her current body. Her Swordmithing skills are far too focused and specific to be more than an Aspect.

Speaking of which, with these stats, she can actually make a Warden’s Sword with three uses of each effect, for two item slots. Nice.

She can throw around 11 Shift Fire Evocations casually, which is low-Senior Council Evocation. There’s a reason she’s the Warden Commander, after all. Her Thaumaturgy’s not anywhere near in their league, though her Item Crafting is obviously pretty good.

Oh, and my only major change was giving her a high fists and Redirected Force, this is from Dead Beat where Harry specifies seeing her do a martial arts move involving throwing a zombie that reminds him of Murphy. As well as Riposte, because I’m tired of seeing Wizards without Stunts. Older ones may usually focus on power, but a Stunt or two rounds them out very nicely.

This is her pre-body swap (well, Aspects aside). Post body-swap she's significantly down on evocation, like two shifts or so, and may not have access to all her Items as she re-learns her body's magic. We haven't actualy seen her in action much since, so details are still sketchy. Her Discipline and Conviction are likely down a fair bit, would be the main thing, though.

EDIT: Added Inhuman Mental Toughness. It was Supernatural before the body switching incident, which I've come to the conclusion was the main long term effect of that (aside from reduced Discipline and Conviction, which I think have gone down). Peabody took advantage of her Catch, probably something involving loyalty.

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