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Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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JustinS:

--- Quote from: Deadmanwalking on April 20, 2010, 08:07:57 AM ---On Ivy: I don't think you're giving her enough credit, actually. I'd say she's quite a bit more powerful than that, with abilities including not taking Mental Stress from Evocation, and the ability to cast 2 Evocations a round. Stuff like that is why I'd define her as a Plot Device.

And no, there's no Refinement/Focus Item cap, but both are capped individually by your Lore.


On Glau, the Jann: I'd like to create him...but we don't see enough of him for me to really do so. He's a brilliant lawyer (according to Thomas), with Good Driving, Guns, and Weapons, as well as Inhuman Speed and maybe Inhuman Recovery. That's literally all we know.

--- End quote ---

There is a mechanical evocation cap that only applies if you apply the skill support system (which I do not do for her).  Given the background of the books that focus items help you shape spells, then, in theory, there is a point where they would no longer help. I was not saying there is an official cap, or that it was a full and compleate, but was trying to guess at what the full value of all current knowledge on the topic was.

As for the Evocation without stress, I think that is a broader issue. When we see Wardens waiding through zombines, they are throwing spells all over the place, just very controlled and low energy...

And the worst part was, when we see Ivy in action, she is actually opperating under very heavy constraint due to the magic energy warding.

To me, the real point of even trying to stat Ivy it to figure out how to use her in plot. How could people approach her to do interesting things, and how she just wins (Magic).

Deadmanwalking:
Okay. I've just finished Changes. Damn. Words fail.

Anyway, don't worry about spoilers any more, and in the next day or two I'll post appropriate updates. Also, all the things I was asked to do a while back. However, in the meantime, I'm up two hours past when I should've fallen over, so I'm gonna go to sleep now.

Deadmanwalking:
Harry, Murphy, Thomas (sorta), and Mouse have now all had post-Changes advancement added to their descriptions. Re-read them if you're curious.

The Eebs and the Ick will be statted...sometime soonish.

Shinto_Knight:

--- Quote from: Deadmanwalking on April 05, 2010, 05:08:16 AM ---So, we have a general skill and Refresh range thanks to the book, and know where most of the Refresh went to boot, but still, we don't have a comprehensive picture of Harry...which leaves us free to make up our own. Here's mine. It's based off of immediately post Small Favor, with notes on changes post Turn Coat and Changes.

Name: Harry Dresden

Aspects:
High Concept: Warden of the White Council
Trouble: The Temptation of Power
Other:
Epic Wiseass
I Trust My Brother
He Did the Right Thing
Mentor to Molly Carpenter
The Building Was On Fire and It Wasn’t My Fault

Skills:

Superb: Conviction, Endurance
Great: Discipline, Intimidation, Lore
Good: Alertness, Athletics, Contacts
Fair: Deceit, Guns, Investigation, Rapport, Weapons,
Average: Burglary, Fists, Performance, Presence, Scholarship, Stealth

Stunts:

Listening (See sheet) (-1)

Powers:

Refinements [-4]
Evocation [–3]
Thaumaturgy [–3]
Sponsored Magic: Soulfire [-3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Lawbreaker (First) [–1]

Total: -16 Refresh

Powers:

Evocation: Elements (Air, Fire, Earth, Spirit); Power (Spirit +1, Fire+2)
Thaumaturgy: Control (Divination +1); Crafting (Strength +1)

Focus Items:
Shield Bracelet [+2 Defensive Control with Spirit]
Blasting Rod [+2 Offensive Control with Fire]
Wizard’s Staff [+1 Offensive Control with Spirit]

Enchanted Items:
Force Rings+Lightning Chain [Five Weapon: 5 Attacks with Discipline] (3 Enchanted Item Slots)
Enchanted Duster [Three Strength 4 Blocks or Armor Value 2, can be worn by others] (2 Enchanted Item Slots)
1 Potion Slot

Stress:

Mental: OOOO (+1 Minor Consequence)
Physical: OOOO (+1 Minor Consequence)
Social: OOO
Armor: By spell or item effect.

Notes for Turn Coat: After Turn Coat (a Major Milestone, I think), Harry’s Fists goes to Fair, and he gains Empathy at Average. His Refresh goes up by 1, which he uncharacteristically saves.

Then comes Changes. Oh boy. By my count, Harry undergoes 3 Major Milestones in this book, maybe 4. Yes, really. First, he undergoes one by assuming the mantle of the Winter Knight, and then two more at the end (rescue and genocide, respectively). His Weapons rises to Good, and at the end so does his Fists, while his Athletics rises to Great. He also, unfortunately, gains -7 Refresh worth of powers (Unseelie Magic, Inhuman Strength, Speed, and Toughness, with the normal Winter Knight Catch) and would be reduced to NPC-dom at the end of the scenario...if other forces didn't intervene.

So there's that. Anyone with questions, comments, or their own version is welcome to post it.

--- End quote ---

i think for the most part you're right on but i think his Aspect "He Did the Right Thing" should be "He Did What He Had To Do" and "I trust my brother" to "my mother's red gem" tomas hasnt been around alot lately
and there is a lot of potential to tap there.
 how ever i think harry has at least 7-13 major milestones over the course of the series and dozen significant milestones over the years raising your base refresh level plenty.
 also, harry taking up the winter knight mantle, could definately be considered "going up a weightclass" so raising the skill cap to fantastic +6 is feasable.

Deadmanwalking:
Oh, yeah. The Aspects definitely change. Precisely how, I'd wait for the next book to see. I more or less assume an Aspect change or two per book. What they change to is so debatable, though, that I rarely list specifics.

And he may, indeed, have gone up a weight class...but he hasn't raised any skills to the new maximum yet, so it's a bit academic at the moment.

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