The Dresden Files > DFRPG

Game Balance and the Laws

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SoulCatcher78:
Ok, just to jump into the middle of this and muddy things a bit more.  How many Stress positions (sounds like there should be a pg13 rating attached) do you have?  Looking at the Harry Dresden character sheet he has 4 open stress circle thingies in both Physical (Endurance) and Mental (Conviction) but only 3 in Social (Presence).  

His skills in these are Conviction (5), Endurance (4), and Presence (1).  

Can you explain (preferably in little words) how the skills match up to the Stress Tracks?

traeki:

--- Quote from: SoulCatcher78 on February 10, 2010, 10:47:33 PM ---Ok, just to jump into the middle of this and muddy things a bit more.  How many Stress positions (sounds like there should be a pg13 rating attached) do you have?  Looking at the Harry Dresden character sheet he has 4 open stress circle thingies in both Physical (Endurance) and Mental (Conviction) but only 3 in Social (Presence).  

His skills in these are Conviction (5), Endurance (4), and Presence (1).  

Can you explain (preferably in little words) how the skills match up to the Stress Tracks?

--- End quote ---

Well, I'm a little confused by the Conviction, but in SotC I think you get +1 boxes for Average-Fair, +2 boxes for Good-Great, +3 boxes for Superb or higher.  Which would result in 5 Mental boxes, so perhaps the accounting is a bit more strict for DF (or maybe that's why he gets an extra mental consequence, but I was assuming that came from the +0 "Wizard's Constitution" stunt).

iago:
Conviction ties to mental stress, Presence to social, Endurance to physical.

Base length of each track is 2.

1-2 points in a skill gives you 3 boxes instead of 2.
3-4 points gives you 4.
5+ points gives you an extra mild consequence slot of that type only on top of your 4 stress boxes.

traeki:

--- Quote from: TheMouse on February 10, 2010, 10:23:17 PM ---As I understand the incarnation in DFRPG, you are taken out if your stress track fills. Taking Consequences reduces incoming stress. You may choose to allow a hit to take you out without taking any Consequences at all, or you may take them until you've taken your cap of three.

--- End quote ---

Point of clarification: In DF, are you taken out when your (two) stress boxes are filled, or when your two stress boxes are filled and you take another stress that you can't prevent with a consequence?

I had assumed the latter, but TheMouse seems to be indicating the former, and the difference is significant when we're talking about two boxes.  =)

iago:

--- Quote from: traeki on February 10, 2010, 11:04:57 PM ---Point of clarification: In DF, are you taken out when your (two) stress boxes are filled, or when your two stress boxes are filled and you take another stress that you can't prevent with a consequence?

--- End quote ---

You are taken out when you are unable to take a hit on your stress track.

Consequences try to push the hit onto your stress track.

No available box (or hit still lands too high to land on the track at all), bam. Taken out.

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