The Dresden Files > DFRPG
Game Balance and the Laws
Rechan:
Is... is that correct Fred?!
<Expletive!>
Rechan:
--- Quote from: traeki on February 10, 2010, 05:14:34 PM ---I don't think anybody has explicitly stated yet: The worse the consequence is, the harder it is to heal. So a minor consequence might be "winded" which goes away as soon as you have a chance to...well...take a breather. But a more serious consequence would be "bullet wound in the shoulder" and in both system and fluff terms that's going to take longer to heal, obviously. So you could spend multiple sessions running around with an extra taggable, assessable, compellable aspect of weakness.
--- End quote ---
So the SotC rule that if you have a back-to-back session (Hence, no down time to heal up) at all, a consequence doesn't downgrade in DFRPG?
--- Quote ---Maybe your girlfriend leaves you because of the horrible disfigurement, I dunno.
--- End quote ---
So would Harry's hand constitute a -8 consequence? Even though he seems to be healing just fine after (what, five books?). I would think he wouldn't have the Aspect any longer.
iago:
--- Quote from: Rechan on February 10, 2010, 10:28:18 PM ---Is... is that correct Fred?!
<Expletive!>
--- End quote ---
Mouse is mostly right. There's just not a "cap of three" per se. You have slots of consequences; everyone starts out with one -2 slot, one -4 slot, one -6 slot. (And technically a -8 slot as well, but that has some special rules attached to it.) You might gain an additional mild consequence slot or two, often restricted to applicability only in particular kind of conflict (physical, mental, social), through various other means.
But otherwise, yeah.
It works significantly better than in SOTC, and it's let us tune things to the point where fights feel extra dangerous. As they should.
ClarkValentine:
--- Quote from: TheMouse on February 10, 2010, 10:16:04 PM ---I don't consider those to be penalties. Consequences add ways for you to gain and spend FPs.
--- End quote ---
Oh, of course. My point was that those consequences had mechanical effects, but not of the "apply this modifier every time you roll dice" variety.
iago:
--- Quote from: Rechan on February 10, 2010, 10:32:44 PM ---So the SotC rule that if you have a back-to-back session (Hence, no down time to heal up) at all, a consequence doesn't downgrade in DFRPG?
--- End quote ---
Each consequence heals on its own timeframe in the DFRPG. They don't "downgrade" to one another or anything like that. From the text:
--- Quote ---Mild consequences cancel out 2 stress. They last for one scene after recovery starts. (Examples: Bruised Hand, Nasty Shiner, Winded, Flustered, Distracted.)
Moderate consequences cancel out 4 stress. They last until the end of the next session after recovery starts. Think of things that are bad enough to make you say, “Man, you really should go take care of that/get some rest.” (Examples: Belly Slash, Bad First Degree Burn, Twisted Ankle, Exhausted, Drunk.)
Severe consequences cancel out 6 stress. They last for the next scenario (or two to three sessions, whichever is longer) after recovery starts. Think of things that are bad enough to make you say, “Man, you really need to go to the ER/get serious help.” (Examples: Broken Leg, Bad Second-Degree Burn, Crippling Shame, Trauma-Induced Phobia.)
--- End quote ---
So there you go.
--- Quote ---So would Harry's hand constitute a -8 consequence? Even though he seems to be healing just fine after (what, five books?). I would think he wouldn't have the Aspect any longer.
--- End quote ---
Extreme consequences (-8's) don't heal, per se. And when you take one, it changes one of your core aspects. You can recover the ability to use a -8 consequence again, but the change to your aspects remains for a long time, possibly forever.
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