The Dresden Files > DFRPG

Game Balance and the Laws

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Rechan:

--- Quote ---They last until the end of the next session after recovery starts
--- End quote ---
Holy crap. I thought that they lasted until you got something like, well, rest. They last an entire session? Even if say, there's downtime (like in the books, where there's the period Harry gets a bit of sleep and can eat a sandwich)?

This means you can only have like maybe three conflicts per adventure, or else you're going to kill your party.

traeki:

--- Quote from: iago on February 10, 2010, 11:03:47 PM ---5+ points gives you an extra mild consequence slot of that type only on top of your 4 stress boxes.

--- End quote ---

Aha!  Very cool, that has a nice flavor to it (kind of like getting a free stunt for taking a somewhat passive skill as one of your peak investments).

But what does Wizard's Constitution actually impact, then?  From a balance standpoint I should have guessed it wasn't where the consequence was coming from ("zero cost?  I'll take three!"), but it's not obvious what else a "constitution" stunt would impact.

SoulCatcher78:

--- Quote from: iago on February 10, 2010, 11:03:47 PM ---Conviction ties to mental stress, Presence to social, Endurance to physical.

Base length of each track is 2.

1-2 points in a skill gives you 3 boxes instead of 2.
3-4 points gives you 4.
5+ points gives you an extra mild consequence slot of that type only on top of your 4 stress boxes.

--- End quote ---

That makes sense now.  I was trying to figure that one out and I just kept scratching my head.  Having the additional mild consequence box allows the character to take even more of a beating (either mentally, physically, or social (HA, take that cripling shame)) which will come in handy if you're someone like Dresden who gets beat on regularly.  If the additional mild consequence doesn't have to be dedicated to the type of skill it came from that's even better.

iago:

--- Quote from: traeki on February 10, 2010, 11:18:01 PM ---Aha!  Very cool, that has a nice flavor to it (kind of like getting a free stunt for taking a somewhat passive skill as one of your peak investments).

But what does Wizard's Constitution actually impact, then?  From a balance standpoint I should have guessed it wasn't where the consequence was coming from ("zero cost?  I'll take three!"), but it's not obvious what else a "constitution" stunt would impact.

--- End quote ---

Wizard's constitution means you can heal *slightly* faster than a normal person, you can heal over a very long time from some kinds of injuries that would be permanent for normal people, and you live real long. Mostly window-dressing, which is why it has no cost.

SoulCatcher78:

--- Quote from: Rechan on February 10, 2010, 11:16:25 PM ---Holy crap. I thought that they lasted until you got something like, well, rest. They last an entire session? Even if say, there's downtime (like in the books, where there's the period Harry gets a bit of sleep and can eat a sandwich)?

This means you can only have like maybe three conflicts per scenario, or else you're going to kill your party.

--- End quote ---

Given the examples (belly slash, 2nd degree burns, etc) the healing time frame seems reasonable.  If someone hits you with a fire attack and deals 4 stress you can avoid touching the stress track by taking a Moderate Consequence.  Your stress track is still wide open but now you take on "2nd degree burns" which can be exploited by an opponent grappling with you (that'd freaking hurt) but otherwise allows you to keep on moving through the scenario.   There might also be options for speeding up healing for Moderate and Mild Consequences so that you don't have to carry that all the way this session and the next.

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