Scarlet sorta lacks focus. She'd be more effective with either scrapping the magic or scrapping the physical stuff and using the points to bolster the other. For example, her mundane attacks are 6 shifts at Weapon 7...and her magical ones are 6 shifts at Weapon 6...so, yeah, problems. Tell me which to ditch and I can make a thematically on-point character who's significantly more effective.
Name:Scarlet Zuigiber
High ConceptIncarnation of War
TroubleMy Boss Is A Bastard
OtherCalArts Represent!; The Red Sword; “Come And See”; Art Student; Actually Very Nice; Hippie Parents; Squire of the Apocalypse
SkillsFantastic: Weapons, Guns
Superb: Endurance, Fists
Great: Athletics, Lore, Performance,
Good: Craftsmanship, Deceit, Presence,
Fair: Alertness, Might,Scholarship,
Average: Contacts, Intimidation, Resources,
StuntsPlaying To Expectations: Being a good actor requires being a good liar. You may use your Performance skill for the Falsehood & Deception trapping of the Deceit skill.
Artist: You are an artist, obviously. Pick a genre and a medium. Add one to your Performance skill when dealing with something that is part of either your chosen medium or your chosen genre, and add two to your Performance skill when dealing with something that is part of both your chosen genre and your chosen medium.
Weapon Specialization: You know how to attack effectively with a specific type of weapon. Choose a type of weapon. Your attacks with that type of weapon inflict two additional stress. (Swords)
PowersMarked By Power [-1] (War)
Sponsored Magic [-4] (Transcendent Swordsmanship/War)
Item of Power: The Red Sword [-9]
Total Refresh Cost: -17
Fate Points: 1
Focus ItemsThe Red Sword (TS Offensive Power +2)
Enchanted ItemsThe Golden Cloak of War (6 shift Block or Armor 3, 3/session) [4 Enchanted Item Slots]
The Red Sword of War [-13]
Purpose [-0] (Put simply, to create strife. Acts as a compel on the relevant aspect)
Inhuman Strength [-2]
Inhuman Speed [-2]
Supernatural Toughness [-4]
The Catch [+3] is True Peace.
Incite Emotion [-4] (Wrath/Strife, At Range, Lasting Emotion, Potent Emotion)
Emotional Vampire [-1] (Wrath/Strife)
Wrathful Destruction [-1] The sword becomes far more powerful when wielded in anger. When the wielder strikes with intent to kill, or strikes with rage, the blade is Weapon:6.
Transcendent Swordsmanship can be found in the master Sponsored Magic list, but i'll repost it here-
TRANSCENDENT SWORDSMANSHIP [-4]
Description: Legends speak of heroes who fought dragons with nothing but sword and mail. These heroes fought creatures with nearly endless power and some of them actually won. Transcendent Swordsmanship channels the power of the heroes of old and uses it to do the impossible with swords.
Sponsor: Transcendent Swordsmanship is sponsored by the spirits, or perhaps the legends, of long-dead heroes.
Agenda: Transcendent Swordsmanship drives its user to destroy evil and to prove his own worth as a hero.
Evocation: Evocations cast with Transcendent Swordsmanship often resemble air or metal evocations, and they almost always emulate sword techniques.
Thaumaturgy: Transcendent Swordsmanship allows its user to cast rituals that tap into the legends of dead heroes, as well as rituals that summon spiritual warriors.
Evothaum: Transcendent Swordsmanship does not grant the ability to use Thaumaturgy with the speed and methods of Evocation.
Extra Benefits: A character with Transcendent Swordsmanship replaces his Conviction skill with his Might skill and his Discipline skill with his Weapons skill for the purposes of spellcasting.
Note: Foci made to boost Transcendent Swordsmanship spells are almost always swords. That being said, there's nothing stopping Transcendent Swordsmanship from becoming Transcendent Axemanship in the hands of a specific character.