Author Topic: Heeeelp!  (Read 4409 times)

Offline UmbraLux

  • Posty McPostington
  • ***
  • Posts: 1685
    • View Profile
Re: Heeeelp!
« Reply #15 on: August 09, 2012, 02:52:37 AM »
so player #3 is trying to shoot something out of a car window but has no skill in firearms (0) so player #2 who is driving the car and trying to keep it steady rolls 4 dice on his drive skill and ends up with a +3 result...if player #2 advises they are keeping the car steady to help #3 with his shot - player #3 gets +3 on his action?
Close, but player 3 would get a +2 for tagging the 'steady car' aspect (tagging or invoking an aspect always gives +2).  He doesn't get player 2's roll result.

does he need to spend a FP for that?
Only if player 2 doesn't pass the free tag or when that free tag has already been used.

Aspects newly created or discovered by a roll (Assessment, Declaration, or Maneuver) get one free 'tag' - one use without spending a fate point.  That does have to occur reasonably quickly but with the exception of Assessments*, new aspects generally don't last too long.

*Thaumaturgy is another potential exception - but that's another discussion entirely.
--
“As our circle of knowledge expands, so does the circumference of darkness surrounding it.”  - Albert Einstein

"Rudeness is a weak imitation of strength."  - Eric Hoffer

Offline Taran

  • Posty McPostington
  • ***
  • Posts: 9863
    • View Profile
    • Chip
Re: Heeeelp!
« Reply #16 on: August 09, 2012, 02:53:21 AM »
The first person to tag it may do so for free.  Any time it gets tagged after that, the person must use a FP.

Edit: What UmbraLux said.
« Last Edit: August 09, 2012, 02:56:22 AM by Taran »

Offline Kristine

  • Posty McPostington
  • ***
  • Posts: 8075
  • You can have your own truth, not your own facts
    • View Profile
Re: Heeeelp!
« Reply #17 on: August 09, 2012, 03:25:41 AM »
do NPCs with negative aspects  -if they get their aspects tagged - have to spend the FP they 'earn' toward their natural negative refresh - or can they spend them in that same scene as it's happening to increase their rolls?  in other words - does negative refresh negate when the players tag the NPCs?
"When I was 5 years old my mother always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when i grew up. I wrote down “Happy”. They told me i didn’t understand the assignment, and I told them they didn’t understand life. "
-John Lennon-

Offline THE_ANGRY_GAMER

  • Posty McPostington
  • ***
  • Posts: 1186
    • View Profile
Re: Heeeelp!
« Reply #18 on: August 09, 2012, 08:37:53 AM »
NPC Fate Points work just like PC Fate Points. Having a bigger Refresh for the Cap means they just start wtih no Fate Points. If they get FP, they work exactly hte same way as if a PC got FP.
GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Offline Haru

  • Posty McPostington
  • ***
  • Posts: 5520
  • Mentally unstable like a fox.
    • View Profile
Re: Heeeelp!
« Reply #19 on: August 09, 2012, 10:10:04 AM »
do NPCs with negative aspects  -if they get their aspects tagged - have to spend the FP they 'earn' toward their natural negative refresh - or can they spend them in that same scene as it's happening to increase their rolls?  in other words - does negative refresh negate when the players tag the NPCs?
Refresh and Fate points are semi separate. While refresh does determine how many Fate points you get at any refresh event during the game, you can easily gather up Fate points in other ways (like compels). The only way to get refresh is by letting go of powers (or getting more refresh at a milestone).

One thing about the use of aspects, since I feel that there is a bit of confusion, and I remember having the same issues there.
You can generally do 2 things with aspects: invoke and compel, both of which cost fate points.
A compel is pretty straight forward, it makes the character in question act in a way according to the aspect.
Invokes are good for 3 things:
- get +2 on any roll
- reroll any roll (someone made a chart once, for when it is better to take the +2 or when to reroll)
- invoke for effect

That last one is a bit weird, because it can pretty much be anything the table agrees on. Often an invoke for effect is used to start a compel on one or multiple targets. For example, you can invoke your high concept of wizard for effect that you hex all the light in the building, and the GM now compels everyone on the new found "darkness" aspect, because nobody can see a thing.

And then there is a third thing you can do with aspects, that's the tag. If anyone creates an aspect during the game, that aspect comes with a free tag. That tag can be spend for any of the invoke options above, the only difference is, that it does not cost a fate point to do so. That's what makes creating aspects in a conflict so powerful, it's basically free bonuses on your attacks.
If you want to compel someone with a newly created aspect, that's usually when you use the "invoke for effect" option.
“Do you not know that a man is not dead while his name is still spoken?”
― Terry Pratchett, Going Postal