I don't care much about the deeper metaphysics of the setting. They're rarely relevant to anything that I care about.
But All Creatures Are Equal Before God is mechanically problematic, and Powers that negate it might be a good way to make it less so.
If anybody's wondering, the problem with ACAEBG is that once it's introduced into high-level combat things get a bit rocket-tag-like. Pretty sure it's not much of a problem at normal power levels though.
Define high level/refresh.
I am inclined to disagree until further data is provided.
I can tell you right now my GM made super zombies a challenge for my knight even using ACAEBG. Extra consquences from a stunt (1 mild) 2 milds from endurance (5 and 7 respectively).
Tsunami brings up a valid point.
The problems with ACAEBG arise when you grant the power to those who already have other powers at their disposal.
A Human with a Sword (Weapon:3), decent to masterful skill and ACAEBG is a challange to most supernatural creatures.
A being with enhanced strength, speed and toughness wielding such a blade is totally off the scale.
The intent of the power is to make it possible for a non-powered human to stand up to the powered creatures.
That's why it doesn't balance well when used by powered characters.
Even then at high levels the knight can/should still be in trouble. He/she has no toughness or recovery. The bad guys can and will wear him down. I should know from experience.
Sure, you start munchkining sacred guardian(+1-4 damage), strength powers(+ 2-6 damage), true aim(+1 accuracy), ACAEBG (bypass catch), weapon stunts (+1 accuracy or +2 stress, maybe both with multiple stunts?), and high skills... yeah, you got a monster on your hands.
A monster your table allowed and thus deserves (at least in my opinion)
(damage output bypassing all catches could equal up to: 15 + accuracy which includes the weapon skill, true aim, up to +4 for the roll and maybe a +1 accuracy stunt. : lets assume an even roll by both parties and an even skill rating...you could still add 1 or 2 damage from accuracy; yielding 17 damage without utilizing aspects, maneuvers, or consequences.)
lets see - 17 damage: 4 stress, 1 mild, 1 moderate, 1 severe. (or more milds if the target has them) lots of damage eh?
Weapon : 3 ACAEBG nowhere near as bad, even with a +2 stress stunt.
lets see 3 damage: 3 stress. Maybe 3 stress and a mild consequence if the +2 stress is added.
EDIT: a PC with mythic strength a weapon 3 mele weapon (though cars are viable as a weapon at that rating) could be dealing 11 stress.
even against a mythic tough hulking size foe - that is an 11 stress hit. minimum. (take away the size and it is a 9 stress hit and a mild consequence) - very similar to the Knight who was using a sword of the cross and maybe a fate point. Think about this though. If the creature being hit is a Fae...and the mythicly strong character had iron... that fae would be in a world more hurt than even the Knight could dish out.