O.k,
I'm used to the classic D&D social combat: "I use diplomacy" *roll dice* "I got a 23!"
The dm sees that I beat the difficulty, judges by how much I beat it, then tries to figure out how much information to give to the player - which is hard sometimes...sometimes you don't want to give it ALL away.
This is generally what we've been doing. Sometimes the GM doesn't even roll dice and uses the NPC's base skill as the difficulty.
My issue with this is there is so much more that could be done. Is the guy giving me real information, or fake information?
I'm playing a "face"-type character who has high investigate, rapport and empathy so, obviously, I'm looking for more out of social combat, but the GM is worried that it'll take up too much game time. Especially when I might be interviewing an NPC who knows nothing and is not important to the plot.
I see his point, but I like Red Herrings. I don't always want to know if I've TRULY succeeded.
The other players' characters have social skills as well: presence, intimidate, rapport...it's just not as high as mine.
When do you go into full-out social combat and when do you just do a few rolls?
Do you need social combat to discover aspects or do you just need one roll and a couple of shifts?(as per the skill description)
So for example, a peice of evidence on a crime scene has gone missing. I suspect the cop guarding the scene has been paid off and took the evidence. I ask him if he found something and he says no...to Gm, "I use empathy to see if he's lying."
*roll dice*
DM: no, he's not lying".
how much into detail should we go?